Search results

  1. E

    hl2dm map test 2:00 - 5:00 pacific

    Server is called dm_stalkpile. The name is Seattle open map test! hope to see you there! (dedicated 2.8 p4 512mb ram)
  2. E

    Dedicated server question

    I'm just trying to figure out how to add a custom map to a dedicated server in a steam account that doesn't have the normal hl2dm installed. Hopefully I can just drop the map into a folder, but I have no clue. Thanks in advance.
  3. E

    After a long time away (finals... yuck) back with version 3 of my kimber .45

    Probably going to redo it one more time to get the polycount down - sitting at 2300 un optomized at the moment. Let me know what you think.
  4. E

    How to get "new game" to load my map

    I have a mod set up that has 2 maps in the maps folder - level01.bsp and background01.bsp. Both are working maps. What script do I edit to make it tie level01.bsp to the new game button? Or to even tell the game to load the map without console commands? Thanks in advance.
  5. E

    Writing a QC file

    So I have a couple models I made that I want to use as prop_phys and prop_statics. The thing is, I have no idea how to write a .qc file to compile the model with. The examples are there but they provide barely any documentation of what is going on. Can someone point me to or write up an article...
  6. E

    *spoilers* physics cheats

    The white physcannon has got to be the coolest damn weapon in any game ever. I have beat the game (and I had beat it before last summer when I got to go to Valve and play it.) Did anyone else giggle like a little girl the first time they killed a group of combine by throwing their friend at...
  7. E

    GCF explorer?

    I'm interested in looking at the CS:S V_ weapon models and animations in softimage. Anyone know a way to get to these? I did a seach but it wouldn't recognize "GCF" because the word was too short or something... Jared
  8. E

    New WIP - Beretta Storm

    Had some freetime today and whipped this up. Still have a bit to do on the moving parts, sights and a few other places, not to mention the shading is pretty screwy ing a few spots, but I fixed it in all the spots I care about. Let me know what you think. First shot is in Softimage, second is the...
  9. E

    Very early work in progress - Kimber 1911

    This is a VERY early work in progress - my first model in Softimage. I know nothing of smoothing groups yet, I'll get to that when I have to. Still needs a trigger guard, trigger, hammer, grips, details, and sights. This is just a start and is ment to be somewhat high poly compared to most out...
  10. E

    QUick question about Softimage XSI

    I have mild experience with 3DSmax but I am using Softimage because it's free. However, I can't figure out for the life of me how to flatten the UVW mapping. Thanks in advance.
Back
Top