It may be that a decision has been made at Valve that the willing employees working on VR should migrate to Oculus, seeing as speeding up the technology's development was their chief purpose.
Valve has not wasted time or money, nor are its hardware projects falling apart. Mr Abrash's migration to Oculus is likely an extension of past co-operation between the two companies.
I haven't found the interview that might or might not have existed, but here's what Mr Laidlaw and others have to say about it:
‘I forwarded this to the Portal 2 team as I have no insight into the development of that bit. However we have done some fairly rigidly sequences, where the only real...
I'm glad kiel and Krynn came forward to corroborate my recollection, that should do it, then.
Seriously though, I think I read or heard that it one of the interviews from 2011, but there are so many that it's hard to verify it. I may be wrong about this, but I think it may have been Mr Morasky...
If I remember correctly, the turret opera was created by the animation team who finished their work early. Since it wasn't planned in advance, I think Valve simply didn't have time to implement it as an ‘interactive’ part of the ending.
You can still race the train, just hold down Shift. I also realize that the changed behaviour broke gameplay elements such as having to push aside wrecked cars with the G-Gun and I agree that it's a bad thing. Nevertheless, it doesn't mean that it mightn't have been an intentional design change...
I'd assume it's because the 360 version had its lightmaps recompiled using newer standards, while the non-HDR (maybe all) maps in the PC version still use the old ones. The colour spots have always been there; I remember them distinctly because they always annoyed me too. They are much harder to...
While many maps indeed don't have HDR and Source 2013 defaults to DirectX 8 on certain systems (thus causing Half-Life 2 to use fullbright on some maps), some of the problems mentioned here aren't bugs:
The lightmaps always had coloured spots; it's probably a side-effect of low-bit compression...
As I came to undertand it, it depends on whether a company is treated as a singular entity or a collective of individuals within the context. I suppose in this case Valve is acting as a legal entity sending its representation to an event, in which case singular would be more natural.
Since I'm...
Please, refer to previous discussions of this matter in old news posts, because all your arguments had already been refuted by several people, several times.
Silent Hill, Silent Hill 2, Dear Esther, Home, Fallout, The Longest Journey, Planescape: Torment; to a lesser extent: Silent Hill 3, Braid, Bastion, Analogue: A Hate Story, Limbo, The Path, Lone Survivor, Mafia, Beyond Good & Evil.
Presumably you did play the Portal games?
I know about it, I try follow all things related to Valve; please, don't assume so much, it's condescending. And I wasn't mocking it, it simply puts a smile on my face.
I didn't reply to you earlier because I was tired and others here have presented arguments I agree with; also, the length of...
If I understand you correctly, you mean to say that Valve have given up on
Half-Life because they're successful at facilitating high number of modifications and other forms of community productivity? You further try to prove that they do not contribute original work, and instead depend on other...
The Longest Journey was truly wonderful, but Dreamfall simply didn't work--its narrative lacked the personality and finesse of the first game, and it wasn't a successful transformation of the point-and-click gameplay either.
They have merely expressed interest in collaboration; it has little to do with compensating for the absence of a new Half-Life installment.
It certainly isn't something to get angry about.
Microsoft actually seem to refer to both moving the cursor to specific areas and holding it down and dragging as 'swiping'. Either way, the use I had in mind is closing apps which requires one to click at the top of an app and drag it down all the way to the bottom. It simply takes longer and is...