Now I know a lot about computers, but not to much on the graphics side. Why would depth of field and motion blur be hardware intensive? If at all? All I see is blurring close up things and vice versa...and motion blur just blurring the pixels. Can someone explain this?
Sorry but is this a joke? How in the world is it taking 3 years to release this? I dunno about the other stuff like models, skins, etc, but I can map those maps in a matter of months.
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Anyone played redrum(part 3 I believe) yet? My god...I just got finished with it and it scared the crap out of me. It was on par with doom3, silent hill type stuff o_O. But it was cool though :D
I love how the CS:S update has nothing to do with fixing the lag and numerous bugs in the game.
and no its not my computer...104.5 FPS in the stress test. Running 1024x768, all details max, no AA or AF on a AMD 64 3400. 1 gig ram, 9800 pro 256mb, etc