As i see it at the moment, the mod will require modelling of the following handguns/assault-rifles/light and heavy machineguns/ATGM and SAM manpads/mortars:
Browning HP
SigSauer P228
HK USP 9mm
DP-51
M1911
M9
QSZ-92
GSh-18
Steyr AUG A2 (carbine) - Steyr AUG A1 with shorter barrel...
Yes, i'm probably going to go with a DOD-like respawning system, simply because in real life you would have the defenders and assault bringing in reinforcements whilst the battle is raging.
To answer your second question, i'll say this; Joe Blogs comes along and wants to play this mod. He...
I'm a complete novice, haven't done any modelling stuff before and i can't draw on paper that well either. However i'm hoping to get my idea for a HL2 mod off of the ground.
Fortunately though, I do know my way round photoshop so i've at least got some basic 'art' skills under my belt. I...
Here's the overview (btw, if i've missed out anything then please say so and ask any questions you feel need to be answered, thanks):
HL2 Mod: ‘A Time of War (April 17, 2011)’
Tactical fps
10 playable forces:
United Nations Joint Command
Australia
Britain
Canada
France
Germany...
Well, for some reason i decided yesterday to start formulating ideas for a HL2 mod i'm hoping to put together. For the gameplay i've taken bits and pieces from Day of Defeat (a half-life WW2 mod), Americas Army (a tactical fps made by the US Army) and Operation Flashpoint (a modern combat...