Tht worked, but now ive hit another problem. When the lift goes thro all its cycle and reaches the bottom again its stops workin =S. Plus if any stage you want the lift to go backwards it breaks.
well theres not alot of details but ill try.
Well the button makes a lift go up and closes the lift door. Thats basicly all i can say. Well the button dosent work sometimes and it does other times. Its weird :eek:
For the past days been focusing on the light and reflections, heres my final result. Plus ive changed the lights in the building.
What u think, better than the old?
Making an elevator for carpark, i finished all the entitys and tested it. It used a func_tracktrain, func_door_rotating and a path_track. The func_door_rotating's parent is the elevator (func_tracktrain) but when the game loads up all the parts of the elevator are flipped up with the door. Why...
Thnx, for the good comments guys ill keep you updated in the same post. Plus now ive started the actual multi-storey carpark so when ive done half ill post some pics. :)
Sounds ok, but 1 thing thats worryin me is that ur gettin 130 fps, when i first did carpark and i was at that stage i was gettin 160fps on full and ive got a ge4 ti 4600 lol. Plus Twin i cant believe uve ditched that map i luved it.
This map is a remake of the not a big sucess de_abandoned_carpark. Ive learnt alot since then so wat do you think of this newer improved version.
Im postin so early on to see what you think so far. There is no releftions on this map because my gfx is awful and it makes it look worse. Heres a...