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    weapon replacement

    K, already got the an answer at another board....Working great now but but can only use this for CS:S and not HL2DM
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    HL2 Compile Toolkit

    I also think aadditional features for the texture compiler would be cool.......like additional option selections for VMTs' whether they use BumpMap or not.....just the most common options. I've compiled a bunch of statics that use bumpmaps thinking the program already does it for you but it...
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    weapon replacement

    I've manage to decompile the CS: Source Knife and want to replace it with my own knife....... Anybody know the steps for this?
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    HL2 Compile Toolkit

    You use Milkshape3d right? All you do is link you meshes to the root bone, and in your proggy set it whether you wanna use it as Static or Prop Phys...... Not sure how different it is in Max but I used Physique modfier to do this, as explained in the video tutorial......unless, all I need is...
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    HL2 Compile Toolkit

    Yes sir, its there...attached to root bone....as I mentioned I did this over 20 times and followed the tutorials closely.....its weird but the chair did work and that happened when I un-installed the program and re-installed it....but still un-certain whether it's that.
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    HL2 Compile Toolkit

    Dang, am stumped.......seems that this aim't what I thought. The problem is still happening regardless whether its merged right or not........anyway, below is my QC for a barrel model that is not giving me results.........also an image of my 3dsMax setup....I've followed this video tutorial to...
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    HL2 Compile Toolkit

    Hey, I fugured out the problem, just before I was gonna send it a screeny....... Somehow I was having a very hard time with part of merging the collision model with model.......at first, I was creating collision model over model and then deleting the base model......from there I would link to...
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    HL2 Compile Toolkit

    Am getting bad results when using Prop Phys.......I get the collision facing the wrong way......in Max it faces right way. I've used Physique modifier to set it up and tried using standard linking but still get that problem...... Howeverm when making normal statics it works fine.......
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    HL2 Compile Toolkit

    It's working now, succefully compiled my first model, yay! :afro: Also, I don't have it installed on Drive C:\ ...mine is on another drive....
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    HL2 Compile Toolkit

    It's only 2099 polys........
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    HL2 Compile Toolkit

    Well, this is all I got on the QC..... $modelname "Shack01\shack01" $cdmaterials "Shack01\" $cdmaterials "Shack01\" $scale 1 $surfaceprop "wood" $staticprop $body studio "shack01_ref" $sequence idle "shack01_ref" fps 1 $collisionmodel "shack01_phys" { $concave }
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    HL2 Compile Toolkit

    The newest version worked better for me but the model didn't want to compile...........got this error in dos box..."Too Many Indices".....log is below C:\>set toolkit_dir=C:\Documents and Settings\Gideon\Desktop\wanted mod\HL2 Comp ile Toolkit WORKING ON PROP MODEL CREATING TEXTURE...
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