I can't speak for everyone but I'm tired of seeing WW2 mods, and I'm not saying you guys have no talent, you surely know what you're doing, but you have to understand that this type of game has been done time and time again. I'm not saying it sucks, but its already been done, it makes no...
What a total waste, I wouldn't have bought HL1 or HL2 if it wasn't for the multiplayer, the replay value isn't very high in my opinion
I don't think Valve understands that most people bought HL1 and HL2 for the mods... great work Valve ;)
I love the concepts, those characters rock, you can tell exactly what their supposed to be. I hope the models/skins come out exactly like that! (P.S. Normal map the characters kthx :P)
3DSM > XSI... at least I think so, hell of a lot easier to use max (I could just be used to max though I guess)
Wellp, theres no way they can tell if you made something in max and then imported into XSI, so all you max guys out there get to work :D
Anyone up for helping WOTAMOD out? We need some good, mature, creative mappers with high attention to detail to map realistic urban warzones. Think NYC meets Beirut, but rustier and bloodier, and you've got WOTA.
We've been starting to compile our textures into VMT/VTF format and I've been...
Lets not knock this mod until we've played it. Its easy to be overly critical of mods in their early stages, give them a chance. And give them skinners... but then again, their a very elusive beast. I think all of us modders have learned this :P
:|
http://world.guns***/smg/smg02-e.htm
From the above website...
Retired from Soviet Army service soon after the WW2, the PPSH was widely exported to some pro-Soviet countries arount the world, including Vietnam and many African countries.
Videogames usually aren't a reliable...
What? Merge? No way! Nothing wrong with having 2 similar mods. Keep it up, your models looks pretty cool. Skin those things, and get them in-game. If you skinned the swords, and added that reflection thing that some of the weapons in CS:S have, and then made a short, small .GIF of the weapon...
Constructive crit: That first weapon model looks like it has intracate cuts modelled into the grips, you should try and avoid doing stuff like that, the skin is plenty for details like that, no need increasing the polycount, you know? And you could even make a normal map for that weapon...
Thanks for your feedback. We'll fix the makarov ASAP. As for the glock, it might just be the render but either way I'm working on a specular map which should add some definition to it.
Keep in mind this is a post-apocalyptic mod, how smooth do you think the finish would be on a 50 year old...