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  1. mrmonkah

    Echos In Hammer

    I dont suppose anybody knows what the equivalent to the old "env_environment" is in the new hammer. (think it was env_environment??) You know, where you can tell the engine what sounds are like depending on the size and the material of the room your in. IE.In large underground passageways id...
  2. mrmonkah

    Bright Props, Dark Room?

    Hey chaps, Just finalised a concept map with victorian style sewers and water towers etc with plenty of propp_statics in there. However, until last night everything was going great with reguards to the lighting. Then i compiled and all the static props were the same brightness as each...
  3. mrmonkah

    Flowing Water

    Hey again chaps, Flowing water in Hammer 4? Possible? Ive been trying to find an animated texture like in hammer 3.5 and HL1. No luck, How do i go about making waterfalls and general flowing water down pipes etc? Thanks again
  4. mrmonkah

    Sewer Water Derbs

    Hey chaps, Ive recently been making a victorian sewer as part of a map. Everything is in there now apart from the typical floating bits of paper and general crap (excuse the pun) that builds up in sewers. (maybe get a shopping trolley down there to :) ) So any ideas on how i go about...
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