i just releast my first map (yay! me) ba_tunnel
stil juts a beta though so i apreciatid if ppl play it and tell me what they think.
get it at http://www.fpsbanana.com/maps/13349
all i done so far is modefying weapon_smg.txt:
// granate launcher
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#granate launcher"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_shotgun.mdl" //FIXME...
Ok i have close to none previus coding experience and is playing around with the HL2DM code.
here is what i want to do:
make a grenate-launcher bu taking the secondary fire from the smg.
i have managed to disable normal SMG fire, change the moddle og the gun and change the ammo...
and its gona be a long long time, til tuchdown birngs me home finde.
im not the man they think i am at home , no no. im a rocket-man ... rocket man burning out his fuse out herel. alone!
nice idea, go make it!
i didn't see any rules agenst bumping, so i took the liberty.
we got media:
curently working on this tavern map, about 30%finished. as soon as its mor or less playable i will start coding.
i have started doing the jackal, but it turned out a little more chalenging becouse its so hard to find good refrence images for it.
no plans for Victoria's cannon it is a much bigger project and i dont have time (not for the moment anyway)
yes the hardest thing will certanly be coding since that is the thing i have least experinence with.
as for the gravity gun replasement, i don't realy need a new moddle, in beta 0.1 i think i'll just remove the old one.
i can worry fancy things like weapon moddles later. i dont realy need...
it will start out simpel:
the first beta will include:
one map (i know i can do that)
one spell (modified gravity gun)
one character moddle (reskinned alyx)
one style of play (god old dethmatch)
som medeval props and texture (shoulden't be to hard)
and thats it, i will releas it as...