I have returned with another Tf2 map and this one took about 3 or 4 weeks to make.
I believe this is my 6th or 7th map for TF2 and for this one I decided to do something that wasn't done before, something unique that stands out from the rest
and thats why I went with Koth_DisneyWorld :D. I...
The people who you might have heard that were probably competitive tf2 players because the map wasn't made for competitive tf2, it plays really well in pubs though, I know that for a fact.
Download
http://www.fpsbanana.com/maps/download/121908
Change Log from RC5 to rc6
-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier...
Well, since ctf_biomass is finished now I have decided to show you guys where I got the inspiration for this map. So I got the inspiration from this concept art that Bungie released for halo reach beta, not that I like halo or anything, I randomly found it online googling for concept arts...
Download
http://forums.tf2maps.net/showthread.php?t=11451&highlight=basalt
Change Log from RC1 to RC2
-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside...
Download
http://forums.tf2maps.net/showthread.php?t=12609
RC1 Changelog:
-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.
So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes.
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 4 Changelog:
-Modified the entire area where the catwalks used to be due to the death...
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel...
So beta 2 includes some drastic changes starting wtih the middle area,
the cave being totally removed due to being too big and being too hard
to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now.
I retextured both bases since people were complaing not...
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel...
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.
Download
http://forums.tf2maps.net/showthread.php?t=9967
Updated first post with new pics/info
Change Log from RC4 to RC5
-Fixed...
RC4 is finally here. :D
Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712
Updated screenshots of the map.
Change Log from RC3 to RC4
-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed...
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Updated first post with new pics/info.
Download...
Download
http://forums.tf2maps.net/showthread.php?t=9967
RC3 is out folks. Updated first post with new pics and info.
Change Log from RC2 to RC3
-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping...
beta 2 is out.updated first post with pics and info.
Change Log from B1 to b2
-Added two spawn exits.
-Fixed a ton of playerclipping issues.
-Added more detail.
-Improved FPS.
-Reworked the mid area.
-Reworked the 2nd and the 3rd route.
-Changed the theme of the map.
-Fixed a ton of visual...
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Download
http://forums.tf2maps.net/showthread.php?t=11451
Change Log...