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  1. Gambini

    Combine in Argentine

    Ok here i go with more screenshots, two of them are of the same place but i mainly i want to show how the ambiance looks after some tweaks that i did.
  2. Gambini

    Combine in Argentine

    Thanks buddy, wait to the next shots storm and you?ll see how it grown.
  3. Gambini

    Combine in Argentine

    Ok, so my question is: exist a way to place those plant sprites manually? i mean, i know how to place trees and other plants, but i want to place those plant sprites that the shot shows, but manually.
  4. Gambini

    Combine in Argentine

    Bland? maybe the current version looks a little more exciting. And about the trainyard, you?re right but still im not accostumished to the engine limits, i know that i can make bigger locations but i was afraid of making a huge place that affects performance. I refered to put the plants...
  5. Gambini

    Combine in Argentine

    oh! i see, but those are sprites, no? I like them but actually i were prefered to place them manually, obviusly i didn?t found a way to do it. Do you know how to place those same plants but choosing their location manually?
  6. Gambini

    Combine in Argentine

    Thanks for the advices im taking them. 1- I know what you mean and i were liked doing it like you say, but i was afraid of making the polycount big, but i will do what you say at the end. 2- I dont get the second advice, you mean that those detail models (pipes and stuff) are overdetailing...
  7. Gambini

    Combine in Argentine

    Thanks Buddy, i will!
  8. Gambini

    Combine in Argentine

    So... no comments?
  9. Gambini

    Everything you wanted to know...

    Why? this is an half life mythology thread, i didnt ruined it, instead of you posting that pointless reply.
  10. Gambini

    Everything you wanted to know...

    Hey guys, i dont know if somebody discovered it here before, but... Those pics talks by theirselves
  11. Gambini

    Combine in Argentine

    New screenshot And the old ones that i posted in another thread
  12. Gambini

    Hammer stability issues

    low your undo levels to the half or whatever, many undo levels get a lot of memory, also be sure that you are not running other 3d programs that gets the same resources, i used to have Mapster and Hammer working at the same time and that was making my rig crashing often. Other possible issue can...
  13. Gambini

    Combine in Argentine

    Thanks guys, all my worries are because i made some maps for HL1 and always had the same problem with ?too many....? too many everything? :/ always ?too many? so, im working on these maps very slowly trying to not excede the engine limits. Happily im realizing that they are greater that i thought.
  14. Gambini

    Combine in Argentine

    Well, that?s probably the name that i will use for these maps that im building right now, basicly the history will be how the combine took our third world country, sort of. Here i will be uploading screenshots often how my time allows me to do. Also i will try to concentrate all my doubts about...
  15. Gambini

    made a cool map

    I know that it?s a kinda of necropost but you beated hard with the func_cool thing, LOL
  16. Gambini

    Lighting problem

    And so? anybody has a solution for it? im not rushed but... NEVERMIND! problem fixed, it was just like shinobi said, that material was a model skin, and i didnt noticed since two minutes ago.
  17. Gambini

    First Map. D:

    Yeah, place some pics, i want to take a look but i havent Css
  18. Gambini

    Lighting problem

    Well, here i will put some screens about the lighting problem and the compile log, like i already said, the door is fixed but still some surfaces looks weird (if im not wrong it happens only with solids, no func_details or any other entitie). For example, this wall looks dark from here...
  19. Gambini

    Lighting problem

    I learned something today, thanks! Im not saying that the problem is fixed but at least the door does. Anyway, is there a way to skip all the model skins in the materials browser?
  20. Gambini

    Lighting problem

    No, mostly of them was solids, thanks anyway, i will post those screens just after compiling it, but right now it makes no sense because the level is broken, im working on some structures here and there and still i didnt optimized them. EDIT: now, re reading your post, i got what you meant...
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