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  1. K

    ?Hammer Viewport Help?

    Hey, it's been a while since I've posted here, or done any mapping in Hammer. I had this little problem a year ago, the last time I mapped, and I never found a solution to it. It's probably really easy, but I have been searching the editing wiki and all over for an answer to no avail. My...
  2. K

    Source SDK Update

    Same thing for me, just go to: view, "go to coordinates", and type in "1 1 1", and it should bring you to the center point of your map. I have to do this everytime I load a map in hammer now, it's kind of annoying, but atleast now I can map again after the update. Before the models were...
  3. K

    Hammer video glitch

    Hey, Hammer never used to do this, but recently it has been showing spiked models and other strange graphical glitches: Has this happened to anyone else, or do all I need to do is update my drivers. I'll try that, but another question I have is: see how the four windows are seperated in...
  4. K

    Valve should add Jack Bauer and Curtis from CTU in CSS!

    Valve should kick you in the nuts
  5. K

    Kirschtorte's Work-(lots of pics)

    Thanks for the comments guys. These are all just sketches that I do for fun, and practice. A lot of it is sketches from various Master's paintings, like Kramskoy, Repin, Bouguereau, etc. that I like to take notes on so I can see how they were successful at what they did. The sculptures are...
  6. K

    Map release: de_sonora

    I re-uploaded the screenshots, so hopefully they stay up this time. There are also more screenshots at the download link, so enjoy.
  7. K

    Kirschtorte's Work-(lots of pics)

    Here's some stuff from my sketchbook, and some sculptures I've done this semester. I have a lot more work, but this is what I have pictures of at the moment: and here's a painting I did over vacation, it's not really finished, oh well.
  8. K

    Map release: de_sonora

    Some of you may remember this map I started a couple months back, from this thread in the mapping section: http://www.halflife2.net/forums/showthread.php?t=87127&page=3 I havn't had much time to work on it since I started college, and I won't have time until summer, so since it's winter break I...
  9. K

    CS servers showing with CS:S servers

    That happened to me also. I just went to the steam menu, without any games open or running, and opened the server window, and changed the filters to CSS only. Then when I started CSS again, the list was back to normal.
  10. K

    Smokes random images

    It is a bit much for software, but it's made and designed for professional uses. Things like advertising and movie effects, tons of companies use photoshop, I think the cost of the software is tied to how much the movie company will be making from the movie. Same with 3dsmax. If your going to...
  11. K

    WIP-thread.

    Oh well, it's supposed to look Mexican\Wild Westish, and since Inferno is in Mexico, as far as I know, I suppose I succeeded at making it look Mexican. I will still look into working on some more models and textures so it has a more original feel to it. Twinsen- If I understand your...
  12. K

    WIP-thread.

    Thanks Pesmerga. I totally re-did B-site, and I've been trying to make it less boxy. I think it looks a lot better now. I also added some dust clouds. You can't see it that well in the screenshot, but it looks good ingame. Also, FYI I have atleast 30 custom textures excluding the textures I...
  13. K

    WIP-thread.

    yeah, I like the first one also. Here's what it looks like in-game. It came out a bit too bright, but I'll work on that.
  14. K

    WIP-thread.

    Thanks for the crits guys. Which one of these textures do you think is better for the tiles?
  15. K

    New CT models coming soon

    I'm glad they're finally making multiple models per team an option. I hope they get 4 models per team eventually like 1.6. It's a lot more interesting playing with different player models. I don't really mind the realistic aspect of having a British SAS with a Navy seal, or arctic players on...
  16. K

    WIP-thread.

    Un update. Crits welcome. I'm running out of ideas in terms of what details to add, so if you think of anything that will make the map look better, do tell.
  17. K

    50% transparent alpha channel?

    It looks like your textures fine. I think the problem is in the VMT file. From what I can tell, your best option is to apply a multi-sub object material in Max, and make the glass and whatever section you want two sided/ transparent part of a different texture. Sometimes the VMT settings...
  18. K

    50% transparent alpha channel?

    I noticed you have part of the alpha channel completely see through, and the glass part is transparent. I did a quick retexture of my test to see if this would work, and it did. I added a black section to the texture and the alpha channel: And here's what it looks like in Hammer: I...
  19. K

    50% transparent alpha channel?

    Here's the Third Image from my first post. When you have the Alpha channel selected, hit: Ctrl L That will bring up the little bar to set the level of translucency of the alpha channel.
  20. K

    50% transparent alpha channel?

    I knew it could be done, but I just did a quick test to make sure I knew what I was talking about. I threw together a texture and model . The left most one is the texture, center is the alpha channel, and right is the alpha translucency setting (make it about half so that you can see through...
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