I'm in deep sh1t,the file is 110 megs and I don't know how to upload it anywhere...
EDIT
I'm cool again,the mod database should host us unlimited webspace...maybe http://files.moddb.com/?search=t&mod=4846
EDIT2
still waiting for the file to be "validated" by moddb... Anyway look at this...
:flame: we've got it now! :flame:
let me do my 13.30-16.30 neuropsychiatry class and as soon I'm back here,I will pack the public 1.2 beta with some savegames
if it wasn't for a single bug I found five minutes ago,the 1.2 beta would be available now. As soon as we have it,I will start my work on the savegames: if you browse this topic back in time,you should find that it usually takes me about 3 days to get all the levels done. Intro,installer and...
10 days ago we returned working on the 1.2 at full force and we're now at the final bugfix before the beta release for public screening. I'm sorry for my months-long absence,but there was really nothing I could do without progresses in our actual coding...that we now have.
kaotik_stalker: thanks! Will download as soon as rapidshare allows me. Imho this is the best one of the group
EDIT
I am receiving puzzling reports that the blue beams problem has returned. I don't understand how this could happen,there might have been a problem with the ftp and now the 1.1...
kaotik_stalker: I can't find them anymore,sigh...if you can,post the link again please :P sfiga is an italian word well known to long-time substance followers: it means a specific kind of bad luck which apparently enjoys looking at you while you struggle in pain,it is not really a spirit or a...
hot564231: yes.it's a lot slower in here after we got the forums...but it's natural after all. It's also been slower on our forums later...this is not natural instead and reflects the fact we're entering a difficult phase with lot of work to do and little time EDIT have you been capable to get...
kaotik_stalker: I already checked kroenen and master chief,they are too recognizable to replace just any enemy... About fake factory's pack,I have one with just a few capital npcs (barney,alyx,mossman,kleiner): did he release any other?
fury 161,I remember him...
Even if the basic intervention we need is to have the monster support a 4x resolution,that's all: right now I modded the old textures to always look at maximum resolution,with no blur effects for degrading resolutions whatsoever,but I want more...
Inflame007: what do you think,should we include that AVI in the 1.2?
kaotik_stalker: I would like to see that zombie more closely! Also,the goriest of the blood mods
kaotik_stalker: I have a little pack of CSS gibs so I supposed it supported gibs,maybe they were created to be used as props... The blood decals file is good,upload at will
I have been away for a week,as I do periodically. I exercised a bit with faceposer,trying to do the work on MedicDance's...
Inflame007: Project22's mod leader Kaos Nyrb already did it and now he's helping us. BTW,we could have just imported CSS's gibbing system without much work. You have never told us if the houndeye started working after all this time...
kaotik_stalker: the skies materials are just vtf files,they aren't coded in fortunately. If you have more decals to send,just use my mail at [email protected] Thanks!
sonic: you mean on the Mod Database? The option "faceposer" is not available in the Help Wanted form to fill,the closest ones...
http://xdiesp.altervista.org/introaudio.html
it's the Raising the Bar lost intro performed by MedicDance,the best gman voice performer around. We need it to be faceposed to be inserted in a new map that recreates the rest of the lost intro facts as well. Apply at [email protected]
thanks! Ok,the Dale181's friend faceposer definitely is not there anymore and we are here,stuck with the MedicDance intro and nothing else to do. I'm gonna post some help wanted around the forums,but if you know somebody good with the program,please call me at once