Malleus: this is the survivor mode bible:
This could have been made a lot simpler,like just giving Gordon 10'000 health in Point Insertion and leave the player survive with no health bonuses at all,but this way you would have been pratically immortal for a 1/3 of the game and after all...
Malleus: assuming we are able to code the panel,we can make it co-exist with the HEV Forms selection quick-keys: F1-F4 for them and F5 for the panel. Note that opening the panel would pause the game. But there's another issue to check: the survivor mode idea (halo shields,need to have full...
Flyingdebris: no way to change firerates without a decompiler...
EDIT
that's it,if most people do not read readmes,some other do not even read the vague descriptions you find about a mod on websites that let you download them. I've heard about a dozen people already complaining about...
Angry Lawyer: let me exploit you again as our living encyclopedia (really,thank you for your help). Supposing that I clone the New Game Panel a couple of times,add the "editable" flag following the wiki tutorial,can I later edit it within the ctrl+alt+shift+B mode? Because if I try editing the...
kaotik_stalker: the day I get mad and challenge Valve's laywers using the beta materials,I will also no longer need to ask anything to anybody ;D No,really,if I have the chance I'll ask to taturana a couple of perfect dark weapons,otherwise the stolen OICW is too dangerous to use. About the...
BeaverMon: the vortis I heard spoke during the battle,but when it was over they just talked from time to time like the citizens... Anyway,it's in the code
"runs" are what I call playing the whole campaign sticking to one form only,like "Doing a Snake Run". This way you are less adaptive,yet...
flying debris: the firerate is defined in the code,weapon_alyxgun.cpp,one can't change it with a console command or changing the weapon_txt files unfortunately... Yes,the super machinegun will get 150 clip in 1.2
we will leave this topic only after it's 100 pages old :D I have heard...
FlyingDebris: I use the cfg files of the HEV Forms because most players aren't aware of them and I can experiment as much as I want until the very last moment,but the classic method would be resorting to just the skill.cfg one or hard coding the damage into the weapon code (cpp file) or using...
why don't give to the assassins the elite combine model,even if later they go invisible? we could just salvage the metallic combine for something else...
Half-Life 2 Substance needs a modeler to remove the CSS hands + gloves models from a couple of weapon models and replace them with the HL2 hev suit ones. The guide to do that with 3DSMax or Milkshape3D is here http://www.hl-improvement.com/forums/index.php?topic=882.0 but we just lack the...
BeaverMon: http://rapidshare.de/files/2491678/Substance_Mod_Sound_Pack.zip.html but I thought those sounds remained unchanged (maybe I'm wrong)
it has been reported that shooting flares in the water may cause a crash. Has anybody ever experienced this? Doesn't happen to me
ok,the forums are up. I am experimenting with the arms,but nothing so far. I'm still not 100% sure about this,but I think the Halo shields + very few health through the levels could become the Survivor Mode. Pratically,jumping directly to any chapter in the game would give you an easier...
Silent: did that,they don't feel dangerous at all... Snake's main melee attack must be *mortal* in the least. I'll use them to replace the fast melee attack button -> Punch button. Jerry is converting the DM code for stunstick and slam these very days,the stunstick will feature a secondary...
Inflame007: anybody would have an easy time saying "it's unlogic" out of want,let's discuss where these distortions of logic are because I can't see them... If that weapon has been redone from scratch it's interesting,otherwise we won't use beta material
I was mumbling about a general...