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  1. xdiesp

    Half-Life 2 : Substance mod

    leave the HL2net forumers do as they please ^^'
  2. xdiesp

    Half-Life 2 : Substance mod

    Malleus: this is the survivor mode bible: This could have been made a lot simpler,like just giving Gordon 10'000 health in Point Insertion and leave the player survive with no health bonuses at all,but this way you would have been pratically immortal for a 1/3 of the game and after all...
  3. xdiesp

    Half-Life 2 : Substance mod

    Malleus: assuming we are able to code the panel,we can make it co-exist with the HEV Forms selection quick-keys: F1-F4 for them and F5 for the panel. Note that opening the panel would pause the game. But there's another issue to check: the survivor mode idea (halo shields,need to have full...
  4. xdiesp

    Substance needs Panels coder and Modeler

    topic. We need a modeler to convert CSS weapons into HL2 with HL2 hands a coder able to do panels. Mail me at [email protected]
  5. xdiesp

    Half-Life 2 : Substance mod

    Flyingdebris: no way to change firerates without a decompiler... EDIT that's it,if most people do not read readmes,some other do not even read the vague descriptions you find about a mod on websites that let you download them. I've heard about a dozen people already complaining about...
  6. xdiesp

    Half-Life 2 : Substance mod

    Angry Lawyer: let me exploit you again as our living encyclopedia (really,thank you for your help). Supposing that I clone the New Game Panel a couple of times,add the "editable" flag following the wiki tutorial,can I later edit it within the ctrl+alt+shift+B mode? Because if I try editing the...
  7. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: the day I get mad and challenge Valve's laywers using the beta materials,I will also no longer need to ask anything to anybody ;D No,really,if I have the chance I'll ask to taturana a couple of perfect dark weapons,otherwise the stolen OICW is too dangerous to use. About the...
  8. xdiesp

    Half-Life 2 : Substance mod

    BeaverMon: the vortis I heard spoke during the battle,but when it was over they just talked from time to time like the citizens... Anyway,it's in the code "runs" are what I call playing the whole campaign sticking to one form only,like "Doing a Snake Run". This way you are less adaptive,yet...
  9. xdiesp

    Half-Life 2 : Substance mod

    flying debris: the firerate is defined in the code,weapon_alyxgun.cpp,one can't change it with a console command or changing the weapon_txt files unfortunately... Yes,the super machinegun will get 150 clip in 1.2 we will leave this topic only after it's 100 pages old :D I have heard...
  10. xdiesp

    Half-Life 2 : Substance mod

    patch 1.1 updated with a no-hands minigun model
  11. xdiesp

    Half-Life 2 : Substance mod

    FlyingDebris: I use the cfg files of the HEV Forms because most players aren't aware of them and I can experiment as much as I want until the very last moment,but the classic method would be resorting to just the skill.cfg one or hard coding the damage into the weapon code (cpp file) or using...
  12. xdiesp

    Half-Life 2 : Substance mod

    why don't give to the assassins the elite combine model,even if later they go invisible? we could just salvage the metallic combine for something else...
  13. xdiesp

    weapon modeler looking for job

    not my day: HL2 Substance could use your help for a couple of hours...check my PM
  14. xdiesp

    Weapon/Prop Modeler looking for team

    hot564231: he could that arms problems of us...
  15. xdiesp

    HL2:Substance seeks handsome modeler to wildly import HL2 hands over CSS weapons

    Half-Life 2 Substance needs a modeler to remove the CSS hands + gloves models from a couple of weapon models and replace them with the HL2 hev suit ones. The guide to do that with 3DSMax or Milkshape3D is here http://www.hl-improvement.com/forums/index.php?topic=882.0 but we just lack the...
  16. xdiesp

    Half-Life 2 : Substance mod

    hot564231: game over man,game over... My milkshape crashes mercilessly when I try anything,I need help or the CSS arms will remain
  17. xdiesp

    Half-Life 2 : Substance mod

    BeaverMon: http://rapidshare.de/files/2491678/Substance_Mod_Sound_Pack.zip.html but I thought those sounds remained unchanged (maybe I'm wrong) it has been reported that shooting flares in the water may cause a crash. Has anybody ever experienced this? Doesn't happen to me
  18. xdiesp

    Half-Life 2 : Substance mod

    ok,the forums are up. I am experimenting with the arms,but nothing so far. I'm still not 100% sure about this,but I think the Halo shields + very few health through the levels could become the Survivor Mode. Pratically,jumping directly to any chapter in the game would give you an easier...
  19. xdiesp

    Half-Life 2 : Substance mod

    Silent: did that,they don't feel dangerous at all... Snake's main melee attack must be *mortal* in the least. I'll use them to replace the fast melee attack button -> Punch button. Jerry is converting the DM code for stunstick and slam these very days,the stunstick will feature a secondary...
  20. xdiesp

    Half-Life 2 : Substance mod

    Inflame007: anybody would have an easy time saying "it's unlogic" out of want,let's discuss where these distortions of logic are because I can't see them... If that weapon has been redone from scratch it's interesting,otherwise we won't use beta material I was mumbling about a general...
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