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  1. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: ok,thankfully the renewed m4 is done by "friendly" modelers. The coders I know bought their own VB 2003...
  2. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: I would use the newer FN2000 but the modeler doesn't allow me...I'll see what I can do with the experimental M4A1. HEV Forms need coding (or Jerry,depending on your p.o.v.) to be created and modifide,nonetheless if you open the \hl2substance\hevforms.txt and...
  3. xdiesp

    Half-Life 2 : Substance mod

    Script0: if you want to start from the HEV Forms and Weapons page in german,while Dean does the others...the more languages,the better
  4. xdiesp

    Half-Life 2 : Substance mod

    Jason Voorhees: good,I'll call you for some editing once MedicDance sends me his mp3. I know it's the best on the market,but imho is still a little too "whispered"
  5. xdiesp

    Half-Life 2 : Substance mod

    rotfl,I'll post this in the Substance topics on the italian forums :laugh: PS: google maps can be surprising,here's my university in milan: http://ludus1942.ngi.it/immagini/cattolica.jpg
  6. xdiesp

    Half-Life 2 : Substance mod

    ok,Dean sent me the teamplate for the website language selector: if you want to contribute,drop me a line (on my own I can just add italian)
  7. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-rebel: I could attach a part of it to the Iron Man activation...
  8. xdiesp

    Half-Life 2 : Substance mod

    henkjan: it should be done with some series of arenas,autorespawn of the monsters,coop,kills that give money and gameplay patterns (like constant headshots) specializing in skills. I'll talk about this to Authority,for the MP mod... PS once 1.2 is out,I'm gonna finally put the HL2 dvd back...
  9. xdiesp

    Half-Life 2 : Substance mod

    henkjan: I told you it wasn't portable in the HL2 *campaign*,as a concept it's already been done in Hexen. The problem is these levels are straightforward: you do never come back in the same place twice. Would you accept to replay the same level 3 times (collecting kills) to become more powerful...
  10. xdiesp

    Half-Life 2 : Substance mod

    MedicDance is definitely winning on all the line: I'm sure that when this will be done,he'll be contacted by many more for his performances! Here's some screens from the new intro: http://ludus1942.ngi.it/immagini/sub_intro20001.jpg http://ludus1942.ngi.it/immagini/sub_intro20002.jpg...
  11. xdiesp

    Half-Life 2 : Substance mod

    henkjan: nope! >_< oh,well,maybe we could add this to our already miles-long new features list,who cares :P
  12. xdiesp

    Half-Life 2 : Substance mod

    yes and you can't change that O_O
  13. xdiesp

    Half-Life 2 : Substance mod

    henkjan: yes,it happens that way ok then,MedicDance vs Nanosheep 1 - 0
  14. xdiesp

    Half-Life 2 : Substance mod

    BEST GMAN PERFORMER POLL! 1) MedicDance: http://ludus1942.ngi.it/files/MedicDance.mp3 2) Nanosheep: http://ludus1942.ngi.it/files/Nanosheep.wav
  15. xdiesp

    First person arms?

    if you go in first person,switch the flashlight and return to first person,you can see some kind of body effect. I think it could just be attached to the weapon view model...
  16. xdiesp

    Half-Life 2 : Substance mod

    hankjan: the trailer works for me... That sound effect happens if you have your audio quality on medium-high,it's automatic I think
  17. xdiesp

    Half-Life 2 : Substance mod

    maybe not all of them,just some...
  18. xdiesp

    Half-Life 2 : Substance mod

    ScriptO: for what I saw,the striders are currently vulnerable to rockets because of a single line declaring null the hits from other bullets in their cpp(similar to the chopper ones,but restricted to the gauss gun): instead it should be set that they receive damages from mundane bullets too,but...
  19. xdiesp

    Half-Life 2 : Substance mod

    Flyingdebris: I would like to have both hijacking and conversion available,separately,but the 2 ideas could be meshed by setting that a weakened strider goes crouch and can be boarded,and a converted one is both fightining on your side AND boardable
  20. xdiesp

    Half-Life 2 : Substance mod

    ScriptO: I'll look into the strider cpp and tell you what I find,but I know it's easy to have a strider crouching via the console command"ent_fire strider crouch". I like the option 1 the most because all you have to think is "do I want to destroy/rpg or hijack/firearm this strider?",anywhere...
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