kaotik_stalker: I would use the newer FN2000 but the modeler doesn't allow me...I'll see what I can do with the experimental M4A1. HEV Forms need coding (or Jerry,depending on your p.o.v.) to be created and modifide,nonetheless if you open the \hl2substance\hevforms.txt and...
Jason Voorhees: good,I'll call you for some editing once MedicDance sends me his mp3. I know it's the best on the market,but imho is still a little too "whispered"
rotfl,I'll post this in the Substance topics on the italian forums :laugh:
PS: google maps can be surprising,here's my university in milan: http://ludus1942.ngi.it/immagini/cattolica.jpg
henkjan: it should be done with some series of arenas,autorespawn of the monsters,coop,kills that give money and gameplay patterns (like constant headshots) specializing in skills. I'll talk about this to Authority,for the MP mod...
PS
once 1.2 is out,I'm gonna finally put the HL2 dvd back...
henkjan: I told you it wasn't portable in the HL2 *campaign*,as a concept it's already been done in Hexen. The problem is these levels are straightforward: you do never come back in the same place twice. Would you accept to replay the same level 3 times (collecting kills) to become more powerful...
MedicDance is definitely winning on all the line: I'm sure that when this will be done,he'll be contacted by many more for his performances! Here's some screens from the new intro:
http://ludus1942.ngi.it/immagini/sub_intro20001.jpg
http://ludus1942.ngi.it/immagini/sub_intro20002.jpg...
if you go in first person,switch the flashlight and return to first person,you can see some kind of body effect. I think it could just be attached to the weapon view model...
ScriptO: for what I saw,the striders are currently vulnerable to rockets because of a single line declaring null the hits from other bullets in their cpp(similar to the chopper ones,but restricted to the gauss gun): instead it should be set that they receive damages from mundane bullets too,but...
Flyingdebris: I would like to have both hijacking and conversion available,separately,but the 2 ideas could be meshed by setting that a weakened strider goes crouch and can be boarded,and a converted one is both fightining on your side AND boardable
ScriptO: I'll look into the strider cpp and tell you what I find,but I know it's easy to have a strider crouching via the console command"ent_fire strider crouch". I like the option 1 the most because all you have to think is "do I want to destroy/rpg or hijack/firearm this strider?",anywhere...