It gets better, but in the meantime you are using AIPS, which runs on magic. Good luck!
Actually it is a well established program that I found not to be glitchy so much as plain old fashioned. I can assure you though that your outputs are certainly accurate so long as you are giving it the...
It's essentially a very long term pre-order at the lowest rank, which is great. I wonder what they will be doing with all this extra money they have accrued.
I recommend C++ and Python. At higher levels, you will find most physicists writing their simulations in C++ for its efficiencies, and using python as a handle for these simulations. Python is also great for plotting through matplotlib. You will probably also want to learn LaTeX if you are...
Just confirmed this, the keys can be remapped in general (for instance to the up-down-left-right keys) but the numpad keys are 'reserved' apparently, no idea why since I certainly haven't used them. I'm sure there should be some sort of workaround or patch for this though.
Just beware of those LS11's. The sound quality of mine took a massive dive a month or so in, but they should be fine for low-volume situations.
Still looking for good inexpensive 2.0 speakers to replace them.
Usually quite late in development since the script (and hence vast majority of the game) has to be locked in beforehand. Until the script is finalized they usually have people from the office filling in (see Richard Lord as Wheatley, the Meet the Medic outtakes etc). This is so they don't have...
Just noticed that Benedict Cumberbatch was cast as the voice and performance (via motion capture) for Smaug. Part of me thinks this is awesome, the rest is thinking that perhaps Peter Jackson watched a bit too much of the recent Sherlock TV series.
I read that as Swearing in Public Places = No Problem (In Australia). Which I think is what will be the result of this. It's giving the police a valid excuse to apprehend anyone verbally abusing the hell out of them that they may not have another direct justification to apprehend.
That being...
It's great how Valve is encouraging innovation, and you can see it in their distribution method and (for example) all the little bits and pieces that went into Portal 2 to make it great... but does it ring a bit hollow for anyone else when their last original in-house IP was made 13 years ago...
I'm a little bit perplexed by this to be honest. For me, and I think I'm not alone in this regard, co-op isn't something I have the opportunity to do very often. It requires you to have lots of friends who are enthusiastic about the same games you play, and who happen to be available at the same...