The bottle neck with Dystopia is our mapping pipeline. Maps take a long time to make. The first public Dystopia release was made as soon as we had a polished map.
Times have changed. Imagine if CS b1 was released again right now (on source). It wouldn't rate a mention.
I'm willing to bet that every modder has the same release schedule; as soon as humanly possible. Seriously, how many modders are out there holding back content which is ready?
Great looking screenshots, and a ww2 mod with out the yanks brings a smile to my Aussie face.
However, find a PR guy. Even if you're goal is to make the mod for your own enjoyment, it's pretty crazy to see comments from the dev team along the lines of "so, don't play it!" in the comment thread...
As I've harped on about in the past, and always strived to do with Dystopia's PR; pimp, don't hype.
Certainly show off you're work as it progresses. Everyone realises that making a mod is a process.
But don't hype up a feature that you're "planning on". Get it coded and in game, playtest your...
ESF's landing of 2nd did kind of catch people off gaurd (mainly because many people expected that to be eligible for Mod of the Year it'd have to have been released in 2005...).
But I definitely wouldn't say that anyone was really surprised that GMod took out the over all award. It has by far...
The downside of all these professional indy devs working with Valve to have their games released over Steam is that Valve now don't have time to come good on their promises to release mods via Steam.....
From the developers wiki:
Source and Steam have been designed with MODs in mind
*...
Steam is a games distribution system, why are you surprised to see Valve hooking up with Indie developers to get their games distributed over Steam?
Desperate isn't what they are, "pushing the envelope and opening up a new way to purchase games that removes the costly over heads of putting a...
We called it a demo because of two reasons:
1) we were shooting for a level of polish that wasn't "work in progress"
2) we were only including 1 level
As a demonstration of what Dystopia was all about and the level of polish we're shooting for, I believe that it was a huge success.
I...
Being a "demo" it was meant to give people a "demonstration" of Dystopia, while we continued to produce more levels and content. As it stands the Dystopia demo still sees peaks of nearly 300 concurrent players online. We feel it's been an enormous success.
Team Dystopia is extremely anxious to...
Well, another Steam news update with no word about when we'll see an SDK update. I'm sure there's heaps of modders out there who are dying to take Erik's advice and ship and ship and ship.... if only we had an up to date SDK to work with...
HDR for all?
Anyway, to get this thread back on topic:
The times have changed. It's been 10 years since QWTF was first released, 6 years since CS beta1 and 4 years from the intial release of DoD. Gamers who play mods now hold amature projects up to near professional standards. Hell, just read the comments...