Heh... If it didn't do that they wouldn't be able to call it Counter-Strike. "What's this? Looks like CS... smells like CS... but no impossible firing angles and random headshots?! Something is amiss..."
Have you played 1.6 lately? On full auto, firing angles have no correspondence with...
NOBODY is in PST. You may be in Pacific Daylight Time though :p
Ok, everyone, stop getting confused about timezones. 6 PM PDT happens in 22 minutes, that's all you need to know ;)
Heh, glad somebody still remembers that
Re: credit cards / debit cards - In the US most of our major banks issue debit cards that are also insured by Visa or Mastercard, so you can use them either way. But it would be nice if Steam accepted paypal or something, then anyone with a bank...
You're right that it sychnronizes your frames with your refresh rate, but there is always a major fps loss if your original fps is slower than your refresh rate. Here's a crappy illustration:
Without vsync:
Refreshes : 1..........2..........3..........
Frames__ ...
Unless you have an nForce board with SoundStorm, you won't be able to play D3 with _digital_ 5.1. However, if your speaker/receiver setup can handle it, you can connect them to the analog ports on your sound card and get 5.1 sound.
The reason is that with games, all sound is dynamic, so to...
There are a couple tweaks that could help considerably. If the problem is that your harddrive is thrashing when it slows down, extracting all the data from the pak files will help. Doom3 is accessing all the content in compressed pak files, decompressing them real-time. It seems pretty...
Warbie, post your resolution, quality setting, and graphics card. Try reducing the resolution. Tearing happens because your fillrate can't keep up, which is primarily affected by your resolution.
Vsync has nothing to do with your monitor's refresh rate. 'Tearing' occurs when your video card has not completed the frame buffer but displays the frame anyway and moves on. Vsync prevents a frame from being displayed until it is complete. If you have tearing, vsync will ALWAYS reduce your...
Motherboards include "PC3200" or "DDR400" in their specs because PC3200 is I believe the highest 'standard' memory rate. I've never heard of PC3500, 3700, or 4000 ram not working in a board that complies with the PC3200 standard.
If you have a 200Mhz FSB (or HTT in the Althon64) you will...
Fair enough :) I guess the original point of this was to determine the timeline for the CS:S beta for the Cafes. Based on Valve's projected Aug 5 preload date, and based on posts Valve has made in the CyberCafe section on Steampowered.com (that Cafes will get an exclusive weekend), Cafes...
Chris:
The point of the CS:S beta is to test the source engine, thus relating it to HL2.
PMR:
Of course testing hasn't finished, the only purpose of a release candidate is to test it for a set period of time, that's its only reason for existing. Testing is finished at RTM, not...
Re: 3Dc, id wrote their own normal map compression algorthim for ATI cards, and a seperate one for nVidia cards. Enabling 3Dc wouldn't help ATI with D3 much, ATI's problem is they went balls-out on DirectX and forgot/ignored OpenGL for so many years, now it's catching up to them. They've...
Here, look at this from Gabe regarding the CS:S "beta":
They will use the CS:S beta to determine how close they are to being done, not to determine what they'll have to patch later. Showstopper bugs found in the CS:S beta will be fixed before RTM. CS:S beta is pre-RTM testing.
They're...
No, sorry. The emails Gabe keeps sending about "0 bugs" means 0 bugs found in Valve's internal testing. Once they reach "0 bugs" (August 5th supposedly) the build will be RC1 and it will be sent to Vivendi and CS:S "beta" will start preloading. Public testing and Vivendi QA testing on RC1...
Yes, I've wanted this for awhile :D I want to be able to talk to enemies or to just the teammates nearby me if I want. It would give more of a human character to players also.
Have you guys been living under a rock? The date for the preload is
5 August
The 28th was their first estimate, the current estimate is 5 Aug, same as the RC1 date. Maybe this isn't clear... RC1 and CS:S preload start at the same time, that's the whole point of the "beta", to test the RCs...
Cyber cafes will preload the same date everyone else will, duh. When RC1 is ready (hopefully Aug 5), cybercafes and CS:CZ and ATI coupon onwers will all start preloading. CS:S will be unlocked earlier for cyber cafes, Valve has said they will give the cafes at least one exclusive weekend...
posey, go to hardocp.com and look at the screenshots. There is virtually no diff between High and Ultra settings. Seems like they just included Ultra because they could.
2-2-2-5 @ DDR500 is awesome, but unfortunately you have to take those numbers with a big grain of salt. When a magazine/site asks a memory manufacturer for a few sample sticks to test, guess what the manufacturer does: hand chooses the samples. Two sticks of the same memory can vary...