Trains start moving on map spawn. Sort of retarded but true.
What you do is place the first path tarrck at the dead center of your train and then you give that path track the following output:
OnPass - trainname - Stop
Now your train will stop and you can trigger it with StartForward...
Custom NPC's?
Like a brand new one with all it's animations and whatnot?
To be honest, i don't know because i would code them in there like the other npc's. Possibly one of the actor-classes or something, but thats just a guess.
thats the ticket. and then just parent the target of the beam, or the beam itself.
The glory of the orangebox verision of hammer is that you now can typ in "train" and noting else in the drop down menu and it will give you anything that relates to it.
Oaaah!
TF2 is like incredible because it's like several games in one. So if you give me what map style you had in mind, I can give you the entities you need. I'm too lazy to post them all here.
Quite interlopers.net
MAX_MAP_MODELS
Maximum: 1024 models Description:
You have too many brush-based entities (doors, func_breakable, trains, that sorta stuff). Func_detail is the only entity not counted.
Solution:
Use models instead, or reduce the amount of these entities.
I never uncheck that either, but thats the reason why your textures mis-align. I always move my room inte its position and then with all selected i go to texture application and set X and Y to 0 and check world.
Oh, and world means that the texture is alligned to the world. Face means that it...
Quite explanative but also quite long....
But I don't see a reason to tell all the ebginners to compile with all settings to fast.
Also, if you want to get rid of those mis-alignments during duplication then simply "uncheck" the texture lock button.
Ah!
For CSS you need info_player_terrorist and info_player_counterterrorist entities. NO infor_player_start is needed. Hammers Check for errors will whine about this but that can be ignored.
The spawns should be a few (8-16) units above the ground and not touching enything else.
To...
Steam.exe -applaunch 211 -beta sdk -engine ep1
Is what I use to get the SDK to run properly. If I launch steam without these params then I have top shut it down and restart it to get the SDK to work. SO I still say it's run steam with that.
select your game in the list of games in steam. Right click and select properties. Now click "Set Launch Options" and type in -console there.
Now game launches with the developer console enabled and then you can simply run the map with the command:
map mapname
You're running rad twice which i hope is for the HDR.
But both run fine. There should be no errors. SO what happens if you run the map manually from the console?