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  1. Unarmed

    Hl2: Deathmatch player spawn help

    info_player_rebel info_player_combine It's something like that. Info_player_start I think spawns both teams.
  2. Unarmed

    Moving Env_beam

    No problems.
  3. Unarmed

    Moving Env_beam

    Trains start moving on map spawn. Sort of retarded but true. What you do is place the first path tarrck at the dead center of your train and then you give that path track the following output: OnPass - trainname - Stop Now your train will stop and you can trigger it with StartForward...
  4. Unarmed

    Terrorist/Counter team is full [SDK]

    Glad to have been of help.
  5. Unarmed

    Error in Hammer

    Custom NPC's? Like a brand new one with all it's animations and whatnot? To be honest, i don't know because i would code them in there like the other npc's. Possibly one of the actor-classes or something, but thats just a guess.
  6. Unarmed

    Moving Env_beam

    thats the ticket. and then just parent the target of the beam, or the beam itself. The glory of the orangebox verision of hammer is that you now can typ in "train" and noting else in the drop down menu and it will give you anything that relates to it.
  7. Unarmed

    Requesting full instructions on how to map for TF2

    Oaaah! TF2 is like incredible because it's like several games in one. So if you give me what map style you had in mind, I can give you the entities you need. I'm too lazy to post them all here.
  8. Unarmed

    Client Timed Out

    I get it when I let hammer run my maps. As long as I don't do that I'm fine.
  9. Unarmed

    Source SDK not picking up CSS

    Quite interlopers.net MAX_MAP_MODELS Maximum: 1024 models Description: You have too many brush-based entities (doors, func_breakable, trains, that sorta stuff). Func_detail is the only entity not counted. Solution: Use models instead, or reduce the amount of these entities.
  10. Unarmed

    HL2 Mapping - Beginner HD Video Tutorials

    I never uncheck that either, but thats the reason why your textures mis-align. I always move my room inte its position and then with all selected i go to texture application and set X and Y to 0 and check world. Oh, and world means that the texture is alligned to the world. Face means that it...
  11. Unarmed

    Source SDK not picking up CSS

    Change from the orange box engine to the Episode 1 engine. It shuold eb right at the bottom of the sdk, in the drop downs.
  12. Unarmed

    HL2 Mapping - Beginner HD Video Tutorials

    Quite explanative but also quite long.... But I don't see a reason to tell all the ebginners to compile with all settings to fast. Also, if you want to get rid of those mis-alignments during duplication then simply "uncheck" the texture lock button.
  13. Unarmed

    hl2dm fire an output on player's kill

    I thingk maybe you can send the output from each player? Some OnDeath or something? Maybe not.
  14. Unarmed

    Terrorist/Counter team is full [SDK]

    Ah! For CSS you need info_player_terrorist and info_player_counterterrorist entities. NO infor_player_start is needed. Hammers Check for errors will whine about this but that can be ignored. The spawns should be a few (8-16) units above the ground and not touching enything else. To...
  15. Unarmed

    Hammer Crashes on .vmf Load Up

    Steam.exe -applaunch 211 -beta sdk -engine ep1 Is what I use to get the SDK to run properly. If I launch steam without these params then I have top shut it down and restart it to get the SDK to work. SO I still say it's run steam with that.
  16. Unarmed

    help wanted

    select your game in the list of games in steam. Right click and select properties. Now click "Set Launch Options" and type in -console there. Now game launches with the developer console enabled and then you can simply run the map with the command: map mapname
  17. Unarmed

    Hammer Error

    Hmm... If youre in for ep2 i suggest reinstallning the sdk...
  18. Unarmed

    Error in Hammer

    Well... there is no use for a monster_generic in source... Just use the npc_ classes instead.
  19. Unarmed

    How do i make a bird fly into a wall then drop down dead?

    Sounds like a good iddea... Or kill the bird and spawn a new ragdoll in it's position.
  20. Unarmed

    help wanted

    You're running rad twice which i hope is for the HDR. But both run fine. There should be no errors. SO what happens if you run the map manually from the console?
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