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  1. Unarmed

    SDK crashes when browsing world model

    It was broken for me to but now it's fixed so I have no clue whats causing yours!
  2. Unarmed

    SDK crashes when browsing world model

    I've been hearing this on and off... Basically with the ORangeBox update VALVe broke the Model Viewer and the they fixed it again after a while for mots of us (lucky me for instance). However, if you get this try unchecking the "use VGUI model browser" checkbox in Hammer Options.
  3. Unarmed

    i really need help.please

    Results 1 - 10 of about 3,420 for pruneNodes Google finds that many results for pruneNodes, all realted to compile logs... I don't knwow what it actualy does but its fairly common.
  4. Unarmed

    Lightmap issues

    And if you have any problems with models being lit in a bad way, type buildcubemaps in console.
  5. Unarmed

    i really need help.please

    You have displacements in HL1 :O Also, the log contains no leaks so I think the brushes underneath the displacements is not the problem at hand. Adn the only way to get out of too big displacements is smaller displacements. I doubt they were messed at all. Just big.
  6. Unarmed

    i really need help.please

    Take your big and not correct displacement and destroy it. You now get the original brush. Use the clip tool to cut that brush up into several pieces and make a displacement out of them one by one.
  7. Unarmed

    Compiling and running a map

    Compile looks fine atleast.
  8. Unarmed

    i really need help.please

    Any big displacements haning around? Say, one with the DIRTFLOOR005B material applied to it?
  9. Unarmed

    Problem!

    1. What? Make smaller doors or change the texture scale? 2. The handles are ofthen models, used as prop_dynamic and parented to the door itself. Door the has an output to the prop_dynamic telling it to animate OnOpen. 3. Browse textures for measure and there should be a bunch of materials...
  10. Unarmed

    [WIP] 3 round Dustbowl style map

    Lol, that makes perfect sense but it also makes no sense. You're basically saying that snipers, soldiers, heavies, engineers, pyros and demos and each control a corridor on their own. Well, if all thsese classes can, then which one will? DOn't get me wrong, it's a very important point you have...
  11. Unarmed

    [WIP] 3 round Dustbowl style map

    Details details details! http://userpages.umbc.edu/~nherbe3/tf/maps/Screens/Destructoid01.jpg What is this? A hangar or black mesa? The roof looks lika hangar but the rest is BM. http://userpages.umbc.edu/~nherbe3/tf/maps/Screens/Destructoid03.jpg Lighitng of those tank props. Please...
  12. Unarmed

    [WIP] 3 round Dustbowl style map

    What entities are used to create this kind of map?
  13. Unarmed

    Compiling and running a map

    Please supply the compile log. Then we will tell you what is going on. But my first guess is unfortunatley that your map is infact invalid. Have no fearm we can fix almost anything!
  14. Unarmed

    map error

    When you run it in hammer? When you run a map you made yourself and when you try to run that? When running any map while SDK is open? If its just one map made by you it seems as if you've been playing around with lightmaps and not known what you are doing. The simple cure is to select your...
  15. Unarmed

    Portal aid

    8 core? How?
  16. Unarmed

    My HL2 singleplayer map

    Lighting and details, lighting and details.
  17. Unarmed

    cant get my sdk working

    Maybe it's the orange box SDK thats not working for you then. Make a shortcut to steam add this as parameters to it: -applaunch 211 -beta sdk -engine ep1 then restart steam with that shortcut. That should open up the old SDK for you.
  18. Unarmed

    Random in maps

    Architecture.
  19. Unarmed

    Texture lighting problems

    Cubemaps cannot presently be built for maps that run in an Orange Box game. something is worng with cubemaps regardeless so it might be related still...
  20. Unarmed

    Convert EP2 map for use with DM?

    Hard. Decompile and then recompile could work but that'd be messy and things that are included in the orangeBox engine will be missing in the HL2DM engine. And its also illegal to distribute that map.
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