I mentioned this on another thread, but I thought I'd bring it up again simply because it could be a new (albeit obscure) easter egg.
As many players have no doubt noticed, there is a tall, promintent statue of what appears to be a monk in Ravenholm's graveyard:
Naturally, in keeping...
Okay, so the problem is that I've discovered I won't be able to play the Orange Box on my current computer (whose 1.4 GHz processor falls short of the 1.7 requirement published by Valve). I'm now puzzling over what to do aout it. The fact that I live in Japan, where the Half-Life series is all...
My new favourite thing about fast zombies
OK, so this is only tangentially realted to the topic, but I thought I'd sneak it in here rather than starting a new thread.
Lately I've been admiring the manner in which fasties react to being grav-gunned with heavy objects. A lot of players...
Notes on Ravenholm Cemetary
I noticed a couple of things while replaying Ravenholm tonight: one was the headless statue which, despite its size and prominence, had hitherto escaped my attention:
I'm sure people have commented on this in the past, but what caught my attention was not the...
Matt? I take it that name comes up in the sound files? Still don't know where to find them...
Oh well, it was he who said that Gordon had to leave:
"Look it isnt safe here, I will give you some supplies to get you going but then you have to leave"
Pity him not for he did his duty.
Also, note that Alyx, despite her professed sympathy for stalkers, doesn't hesitate to kill them when the present an obstacle to progress inside the Citadel. Though she doesn't pull the trigger herself, she does devise the plan to dispose of the two control room stalkers in "Undue Alarm."
Fair enough, but I'm pretty sure you have to backtrack to make that scenario happen like that. Isn't that fastie one of the ones that spawn on the rooftops after you've crossed the platform?
EDIT: Oh shit! It just occurred to me that there is, in fact, a scene in which fasties and poisons...
Is that the real video for the tune? As far as what it's about goes, well, several of the paintings are Rembrandts, which may be significant when you consider that the song "Night Watch", which I believe was on the same album as "Red", had lyrics describing the Rembrandt painting of the same...
Zombines and poisons do appear together in the hospital standoff sequence in Urban Flight (after the electrified water area, but before the sentry gun/hallway area). The poison starts off outside the room but it's possible for him to enter if he lives long enough--and the headcrabs attacking...
Well, there were poison headcrabs in the imfamous Barney/sniper sequence in FF. And I think they were there specifically to make you more vulnerable to sniper fire. No poison zombies though...
Good point, Riomhaire. Valve are so conscientious about keeping gameplay fun, they probably kept those two zombie types apart. I still think having them together in at least one scene would make for a pleasinlgy frenetic challenge.
Also, I guess it is possible to get fasties and poisons...
OK, not sure if this is the right place for this, but it seems somehow less wrong than anywhere else,
Why do you suppose it is that we never see all the zombie types together in the same place? While it's true that there are general areas in which standards, fasties, hulkers, and zombines...
After re-viewing the rather excellent "Goose Goose Productions" critique of Ep. 1 on Google Video, I'm reminded that the scene in the hospital with random zombie limbs flying by the doorway should also be on the list.
That is cool. Never noticed it myself. I wonder if it's just something the rebel AI causes them to do--as when they pick up other useful items like weapons or medkits.
Too true. They're funny and pathetic, which somehow makes them even funnier. Any time that zombies are depicted vainly...
Good idea, with the following qualifications: it should all be difficult/semi-obscure stuff like putting the Dog's ball through the basket, and it shouldn't be officially publicized.