lmao.. all of the dx9 features off.. what bs, its not that slow.
yes the radeon 9800 is faster in *most* dx9 benchmarks, but im sure gabe is tuning the game for both cards.. its on nvidias ****ing homepage for gods sake:dozey:
if they do release it before the date, every warez monkey will find a way to send it out to all the 56k's and yadda yadda yadda... i think its a bad idea
yea the shadows were kinda razor sharp... and the only other problem i had with it was the very low resolution textures for the most part... (the bumpmapping made up for it somewhat)
but overall i found it pretty impressive
dynamic shadows... in other words.. doom 3... real time shadowing effects that can cant on other objects, move when a light source moves.. etc.
sadly dynamic lighting and dynamic shadowing are not the same things.
lol omfg tresspasser..
what a disaster of a game.. the physics tried to be great.. but were horrible.. boxes were lubed with so much ky you couldnt stack them.. it didnt run on ANY machine at the time... wouldnt run smoothly on a 450mhz system (and that was top of the line at the time)...
agreed. the bouyancy, as well as distorted objects under water is impressive... valve's engine can do it all.. now all i wish it had were dynamic shadows.. static= :(
bleh... ut2003 has no ps2.0, no dx9 features, just nice physics.. the rest is gayness:cool: hehe i wasnt really impressed by it. i felt it was poorely optimized and just a step above q3.
hl2 is much more advanced