Will the physics engine work for clothes/hair?
I.E. long flowing dresses, scarves, ponytails, etc.
Just wondering, I think I might have seen this done before, so it's not an entirely new concept, I;m curious as to what extent it is theorized to be able to be implemented.
I guess all that needs to be done now is making the mod, aye?
Hhhmmm I'm befuddled on this one.
I definately don't want to be one of those kids that tries to suggtest an Idea and get someone else to do it.
But in general how do succesful mods get done?
I'm not talking in terms of...
Anyone ever thought of making a machinema based on half life 2?
Just the thought, seeing as the facial expression and lipsynching programs (the ones demonstrated using the Alyx video), look really good. That and I'm pretty sure they said in that vid, or at least someother, it would be easy to...
So are you saying there is NO way I could EVER get
ANY editing tools, through legal meanS?
That wouldn't make sense, though. Half the point of the game is that its easily moddable, and so many other games are offering more and more. (UT2k3 for example).
A lot of high schools, had C++, but many are switching to JAVA.
The reason being is that he college board, changed the Comsci AP to JAVA ( it formerly was C++), hence JAVA can be taught as an AP
Class, and C++ isn't.
If you can't find a class, get a good book (C++ for dummies)...
hmmm learn the level editor, methinks.
I'm wondering then why is unreal script based off Java. are you saying JAVA is bad or just OOP in general?
Anyway before I took JAVA I learned C++, so its not new to me in any way. Can I get a confirmation that its true C++, not just really...
To start I'm not going to ask ANYONE to do ANYTHING, for me until I can get some work done (I.E models, renders, art etc.)
I'm just wondering how do most people start mods?
I'm also curious about XSI.
I've learned how to use MAX (GMAX, but I'll get my hands on 3ds MAX soon enough), and...
It isn't perfect, but I think it will be seen as a milestone. Look at how many games were made of the unreal or quake engines.
One thing that impressed me more than the material system, were the facial expressions. They weren't stiff and robot like. Very convincing. I reallyt hope the tools...