Enjoy your well-earned spoils of the holiday season ichi. Good work on the gun, I'm sure it will look great when its skinned. And its fine that its not completely accurate to the real gun, I'm more interested in the general look then if a screw or bolt is out of place. Besides, with the game...
Work continues on the artwork, modelings, mapping and other aspects. However the work done by patmos "Christopher Kimball" is definely the best looking right now.
http://www.corporateanarchy.net
the backpouch
the backpouch looks...odd. Okay so hes this super-cool cyborg soldier, and he has a big ass. You might want to move some of the packs to the upper back area. But beyond that, fantastic work. Are these skinned models of the work grey originally did, or were new models created as well?
http://www.corporateanarchy.net
Corporate Anarchy, a cyberpunk mod for hl2.
This is some recent concept art by our artist patmos that was finished last week.
Mrmagnetic
I can't believe Mr.Magnetic is still pretending his mod isn't dead. He completely ripped off the talented artist Sparthe and parading around like the the art was actually FOR the mod, like sparthe was actually a mod member.
sparthehttp://perso.wanadoo.fr/arth/
Then when...
guys
guys, an enormous amount of mods never make it to completion.
The moddb.com has 159 pages of mod listing, with 10 mods per page. So we're talking approximately 1590 mods that at least have(or had) a website.
Now there are only 380 mods that have had a public release, that means that...
not
not quite sure if ichi was going to come out and say it. One of our modellers had to leave, and I've been very pleased with the quality of ichis work. I just hope our concept artists will be able to properly challenge his modeling skills, that fuchikoma is a perfect match to the real deal...
if
if the unreal version of neotokyo becomes very popular, will you still proceed with a halflife version?
Also, neotokyo and corporate anarchy are not rivals. Grey and I talk every so often by e-mail.
size
I made the decision that a larger team with redundant members was better overall for the mods survivability. If I got some life threatening disease and had to quite the mod, I'd do everything to have the mod live on despite my absence.
Besides theres alot of cyberpunk mods out there as...
Re: man
Stich, I have over 20 members in my mod, and they are all very skilled.
Thats 5 programmers, 6 modelers, an animator, 4 mappers and 3 concept artists. Do *not* talk to me about how I know nothing about recruitment.
man
man this is sad how their all scrambling for one modeler. Its kinda like the brawl in the matrix reloaded where the 100 smiths pile on the one neo. Now ichi is pretty good, but the best way to get members is not by pleading. If you have to kiss someones *** to get them to join your mod...
In any game that has the player using guns, they invariably have to use a method for gun recoil. There are three different types of gun recoil.
Firing Cone-circle which expands when you fire the gun, bullets have a random chance of hitting within the firing cone.
Cursor Travel-cursor...
well
well if MrHat was booted, why did you keep his work? If I kick a member out of my mod I have no right to continue using their work for the mod. Unless someone signs a legal paper explicity handing over rights to their work, THEY own said work. I still see MrHats work on your new website.