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  1. P

    entity array

    thanks, guys :thumbs:
  2. P

    entity array

    hi, is it possible to create an "entity array"? eg.: there's an entity_maker and it spawns every second an entity (eg. physbox) and these entities are called physboxX. is it possible to declare every new entity with a consecutive number (physbox1, physbox2, physbox3, physbox4, ...)? thanks...
  3. P

    non-rotating camera

    ok, tried the keepup before-> didn't work. but I'll try the logic thing tomorrow. thanks, guys.
  4. P

    non-rotating camera

    i did that, but that causes the rotating-problem (attached cam). plz watch my second youtube video: http://www.youtube.com/watch?v=ojcd-F3l2zk http://www.youtube.com/watch?v=ojcd-F3l2zk
  5. P

    non-rotating camera

    thanks, but I don't think you got it right (at least I don't know what you mean ;) ) a video of yesterday's "built": http://www.youtube.com/watch?v=2j2lf-tsrEU
  6. P

    non-rotating camera

    hi, my map has a camera (point_viewcontrol) which follows a rotating entity (physbox). the physbox just moves in 2D (left and right). everything works fine, but I don't want the camera to rotate with the entity (the camera is attached to the physbox). how could I make the camera not to rotate...
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