Early access hasn't been a thing for very long, and the life cycle of game development is usually longer than how long it has been since they started popping up all over. All I can think of off the top of my head is Minecraft and Arma 3. What point are you trying to make here? That all...
Way to completely abandon your other points and hop onto a completely new one.
So now you're asking what I think about games that charge more during early access than they would on release. Notice how that wording is slightly more accurate than the way you put it: You are still buying the full...
It does? Can you point to actual cases of this? I could spin that logic right around and say that people buying their game puts even more pressure on them to finish it and meet expectations. Without early access or preorders, they aren't being held accountable by thousands or millions of...
Not exactly. When you buy an early access game on Steam, you are owed the finished product as advertised. You are buying the finished game, with the ability to play it as it develops. The developers are still earning money from making a finished game, with the difference that they can make some...
You're severely misinformed.
You're also stupid, because in one sentence you praise Rust (which has been in alpha longer than DayZ) for wanting to deliver a great product, then you say DayZ is horrid because they're taking too long. Rust is going through a complete redevelopment of the entire...
The thing I like about playing a game that is constantly updating is that it's sometimes more worthwhile to experience the game piecemeal than all at once. It's fun to see what new features and content have arrived in a patch.
And from the developer's side of it, the community feedback is...
Logic tells me that picture was taken after the kids fell out of it, and it was able to float much higher.
It also would have been difficult for someone to quickly snap a good photo like that in what must have been a short time span while the kids were inside.
More than just securing it, it's hard to imagine a sudden wind capable of doing that without it already being windy enough for the parents to decide it probably isn't a good idea to let their children play in a giant inflatable toy.
Yeah, that headcrab is clearly from HL2. You can see how low res the texture is. Valve would not release a promotional image without very dressed up CG.
Don't know if anyone still comes here but...
http://www.bistudio.com/english/company/developers-blog/460-arma-3-roadmap-201415
Outline of confirmed plans for the year ahead (there are more features, but BIS has learned to not share only potential future features):
Optimization and bug-fixing...