Well, don't you worry! The community have set foot on creating Half-Life 3 themselves, because Valve will never ever realease it, right?
You can support these saviours of the Half-Life franchise right here, or something...
With your generous donation, we may have a chance to see Half-Life...
Exactly, hence me saying: "You'll jump from building to building, grabbing rockets and killing off the striders"
It was in the first big fight, I personally thought you didn't have a lot of orpportunities to use the traps layed around, as they were too inconvenient. It was a lot more convenient...
So after playing the mod, and being absolutely astonished by your aesthetic design, I sensed a satisfactory feeling which I never had felt since playing Half-Life 2 for the first time. The game is brilliantly excecuted, and you hit the nail on the coffin, especially as to how reminiscent it is...
That's reasonable, no problem in being skeptical until provided concrete evidence.
Alrough that, SoB was confirmed to be canned by Gabe, Half-Life 3 wasn't. No where in the podcast did Gabe say the same thing about HL3 that he did about SoB, which is enough to speculate that Half-Life 3 is...
The physics testbed is a relatively new thing, so I doubt it was scratched long time ago. Why bother using the effort to porting a game to more advanced technology, if you're not looking forward to working with it in the future.
You could be entirely true, especially with the lack of...
I'm not entirely sure if you're either sarcastic or serious, but nontheless, I shall try and prove that Half-Life is still relevant to Valve.
First, the biggest implication to Half-Life 3's existance, is the testbed physics debugging program.
This implies either,
A) that HL3 is so far in...
lol, when did this hatred begin? It's utterly unjustified; just because Valve want's to patiently deliver a good product to their fans, doesn't mean they wan't to abandon Half-Life 3 or such.
Holy shit, the amount of dissapointed people on this thread is aboslutely astounding. We all know that Valve is affraid of making promises early on, because then they might not live up to their expectiations later on; hence Gabe Newell saying that whatever their working on, it won't be...
Theres a difference between aesthetic quality and graphical fidelity. Remeber that this is a prototype, so Valve propably didn't prioritize this, hence this not looking incredibly better than Portal 2 for an example. Although, you have to give this some credit, since there is so much more detail...
I personally think Crytek is trying to find something innovative and helpfull to the community, but no ones really using the CryEngine for indie developing. I think their just a tad desperate to find something profitable.
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This is indeed the most important aspect of Source 2. Valves succes has largely come from the community, and they wan't to expand it and atrract independent developers. Quite a smart move.
Kudos for your 2003 E3 reference too.