Update: Marc has directly confirmed his retirement with us and many others. The future of Half-life will be with someone else.
Although unconfirmed, user @TeddyWolf posted an email exchange with Valve writers Marc Laidlaw which states Marc as having retired from Valve and that "My time working...
I noticed this conversation is conducted through Marc's supposed gmail address and you said you often spoke to him via this address? I must say this is unknown to me, all my correspondence with Marc over the years was with his Valve address. Are you certain that is legitimate?
There is...
I haven't read the quotes Nick is talking about from Valve, but the messy branches of Source 1 with it's modular additions over the years mean the CSGO version of the engine is repurposed for what they need for CSGO, naturally because Source 1 long pre-dates CSGO. I'm sure from an architecture...
Your post raises more questions than it answers. A general approach to a forgotten password is a reset via your approved email address, which you should have previously verified. These things are in place to stop people stealing your account.
You need to log a ticket with Steam Support -...
Wow incredible memories of this mod, please tell me you can skill kick!? I played so many hours of this all those years ago.
Awesome to see the collaborative material you have in here from the end, maps from Strider Mountain, Das Roboss and MoP (Minerva), some of the best stuff from over the...
Which I think is the original idea behind it. And that's a good idea, it's just how you deliver the product and put what you consider important in the front window. I can't explain the 75% cut, that seems steep, although Gabe said that is set per-game by the original developer. On such basis, it...
I agree with you, but I don't have to reel my feelings in, I genuinely don't have the vitriol that Nick feels. As I've said before, we've been going for 12 years with a good relationship with Valve over the time. We can afford to be magnanimous to someone like Tyler however he needs to...
Our differences with Tyler's approach haven't been a secret, generally the confusion came about previously over where these originated from and now is a good opportunity to clarify it was over his slapdash approach to conveying information accurately with integrity. We take our position...
Rarely are we treated these days with many Half-life 2 mods worth writing home about, however Transmissions: Element 120 is certainly one worth your time if you're looking for a bit of Half-life to play.
The mod is pretty short but you should get a good hour out of it, all in the faithful...
Probably, but Portal / Aperture did a better job of it, hence it got shop window status. There isn't a requirement that Half-life should get front of queue when Aperture did it better. Again it's back to the correct tool for the job analogy.
I mean, I don't intend to come across as a staunch...
Valve's investment in VR and hardware has been astronomical. Half-life is one of the most sought after and loved IPs in gaming history. If Valve had an innovative way to express the capabilities of VR by combining those two things, I think we would have seen it. We learn unexpected results by...
Or he could just bank it. It's not free for him to push this much R&D into hardware & VR. It's involved recruiting new types of people, taking onboard hardware partners. He says near the start about reinvesting how well they've done back into the system.
Also Valve are exceptionally good game...
You couldn't be more wrong if you tried.
I think they've started on HL3 a couple times then it fell apart or didn't work with their current projects / inhouse experiments at the time. Just as when Gabe talks about the Stars of Blood situation with Birdwell not working out before it was...