Oh yes, and behold! for this week I have for your delectation or possible indifference conceived and birthed in the sight of almighty God an article about basically how the evolution of the FPS has left behind a lot of interesting possibilities for what developers could do with a first person...
No, I don't think I would. While Valve's SP shooters are structurally similar to Modern Warfare, Valve are simply better at manipulating the player to do what they want. They guide the eye and draw attention with level design, lure you with goodies and health packs, frustrate you with barnacles...
Don't see why not! As long as I'm allowed to ramble incoherently here rather than on the blog where all things must be PERFECT AND WELL-FORMED.
Earlier I referred to the problem of player choice as a 'canard'. It's not a problem per se because game design is all about managing player choice...
I will repeat here my comment on that site:
I don't remotely understand the distinction the author makes between 'story' and 'story-sense'. And at bottom I wonder if he's just going for the age-old "player choice means you can't tell stories because the player could run around in circles"...
I was amazed by this. How can anyone just sit in front of a camera with images of pointless violence playing behind them and bullshit their way through some facile explanation any sane human being can see is complete nonsense? How crazy, how deluded, or how intellectually dishonest do you have...
Yeah, I like the horse-whistling mechanic but it would make more sense if it only worked within a certain radius, so if you get off your horse and go round the corner you can summon it to escape, but not if you end up on your own in the middle of the desert after falling off a train. In the...
This week a review of John F. Antal's Infantry Combat, a choose-your-own-adventure book billed as an educational tool for soldiers and for citizens interested in military matters. After writing the book, Antal went on to become an advisor to the Brothers in Arms stories. InfCom turns out to be...
Quite. MGS3 remains one of the BEST GAMES EVER.
Of course, I have not played the fourth, so have not been able to assess its selachimorpha-traversing capacity first-hand.
So Occupy London have just taken over an abandoned UBS office campus.
(Shameless link to my own news organ. Here's The Guardian, unless you don't think we're fair and balanced enough.)
Didn't want to start a new thread, so used this one, but it should be noted that Occupy in Britain has not...
But it's a frustrating game because of those contradictions - I feel like I'm constantly being ignored or admonished by the game. It's also flawed in so many ways it was irrelevant to mention. The way when you enter a mission trigger you instantly start a mission, without having any choice, even...
After a wee break, here comes The Assassination of Rockstar by the Coward John Brindle, or, Three Design Failures in Red Dead Redemption. It's a response to an article by Lee Kelly a couple weeks ago (WARNING: ENDING SPOILERS), which expands and deepens that other dude's critique of RDR to...
Basically agreed with Bob. I don't really mind the use of numerical scales. At the end of the day, any reader who accepts a number as the be-all-and-end-all without reading the actual review is never likely to be bludgeoned into reading a review if you take the scores away. But it's when they...
You better work out which side you're on, boy. I don't want my children speaking Parsnip or Sweet Potato. In these times we can't afford entertaining the predations of a hostile fifth cauliflower.
Occasionally we are made aware that vegetables are not our friends, not our comfortable and faithful companions. They are freaking aliens that do all kinds of weird shit while we aren't watching. I mean, leave a bunch of potatoes together in a cupboard for a year or so. You'll want to take a...