And then it turns out that Ricochet 2 is actually a VR game that C17 citizens are subjected to as a psychosomatic distraction from the grim realities of life on Combine-occupied Earth.
Two things that bug me about the videos I've seen:
- Grenades launched from weapon-based grenade launchers seem to use the same model as hand-held grenades
- The recoil while leaning is vertical, not based on weapon orientation
I never really got into ArmA so I don't have the beta yet and...
I won't be surprised if Ricochet 2 becomes a) a real thing, and b) a semi-niche 1v1 eSport title like 2GD / The GD Studio's Reborn. It has all the necessary strategic elements - positional play, skillshots, etc. All it needs is a set of mechanics that create a bit more variance and support...
"So why is that a problem? Because despite the game being saved on that oh-so ethereal cloud, your cities are still server-specific. Want to play that city? Sit in the queue for that server."
Wow. WOW. This is ****ing hilarious. Even I didn't think it would be this bad.
Majora's Mask is certainly better, it's just that Ocarina of Time was the first game my brothers and I played when we got our N64 for Christmas. The feels are too powerful!
With eight to ten years of physiotherapy and a handful of experimental bone surgeries, science might just be able to help Maestro walk again in his lifetime. Fingers crossed!
Tangentially related:
http://www.polygon.com/2013/2/26/4031240/borderlands-2-dlc-plan-detailed
https://twitter.com/DuvalMagic
"We're working on new DLC for these things in addition the campaign DLC offered in the season pass."
So they trainwreck Duke, they outsource Aliens and basically...
The Dualshock has always felt to me like something that was purpose-built to feel boxy and uncomfortable. I don't mind the joystick placement, but I feel like I have to use a KB/M-style claw grip with both hands to keep my fingers on all the buttons. Also the shape-labelled face buttons confuse...