It could just be some experiments with Source 2 before they make a game to ship with.
Just remember with not announcing it they are not obliged to release a sequel, after all Gabe said in the Nerdist podcast the series is perfect as it is.
Most people point to the story on the "multiple outcomes" where it tried to pull an Inception, that's where the majority of the criticism comes from other than dumbed down gunplay.
I guess this is what development hell can do to developers, costs go up as you keep scraping content that was spent months if not years on. The citizen kane of video games apparently didn't make enough money for 2k to care.
All in all BSI was a dumbed down bioshock game with waifu shit and...
I did say that they likely don't work on 6+ year projects, also I was talking about Source 2 in regards to 2011 not HL3.
this just in, valve does more than game development in 2014, stop the presses!
That seems like alot of speculation, at this point HL3 is nothing more than a meme or...
I didn't.
3 years is hardly the development hell that HL2 or TF2 had, and that was a different Valve then. Source 2's development (tom leonard's profile) started 2011, but that says nothing on when HL3 development started. "we were dumb then" probably means they don't waste time like they...
I think Valve said they aren't working on 6+ year long projects anymore, or how they put it "we were dumb then" to waste money and resources on those types.
http://www.develop-online.net/interview/valve-on-source-and-studio-culture/0117030
Intentional for the jalopy for Ep2, which wasn't meant to race stalker trains but not intentional for HL2. The best bet is to pull back and wait for the train to pass. The buggy now has the car physics of the jalopy, so that means that the buggy can just avoid all the traps post update and ram...
I've talked to a few source modders about the subject and the lighting is due to the maps not being compiled with $final, it's not intentional its a bug. Why does the 360 verison doesn't have this rainbow colored shadows and actually has working hdr on the other maps?
you and I both know that...
I like what Kadayi said a few weeks back on neogaf (i'm sure you older members remember him), those that needlessly defend Valve would probably be the first to jump down EA, Beth or Ubisoft throat if they did the same stuff Valve has been doing the last few years.
There's a reason why Filip...
There's a pretty big list on that Half-Life/Portal series thread on facepunch.
-hdr only on the coast maps (compared to the 360 where its on all maps)
-broken light maps that have a funny rainbow coloring
-full bright bugs
-buggy is now slower and now can't race the stalker train
-G-man is...
That's because you don't want to hear it.
Publisher stomp on consumers rights all the time: 1) look at EA's problems with Sim City, BF4, bioware being bioware, etc.
2) Gearbox releasing memelands 2, aliens: CM and DNF.
you know the rest, the point is too many game dev's get complacent and...
I think it could've been good, it would force publishers to stop making bad games. Perhaps it would cause another gaming crash if they see gamers returning shit games.
However I believe origin allows returns on some of there games.
It's better that way, knowing simplying porting maps to the new engine's causes issues (AI and lighting issues). See HL1:S and orange box ports of HL2 and episode one.
It's good they avoided that.