spin beat me to the things I was going to mention. Aside from chasing down some shading issues I'd say it looks good. Maybe just a tad more feminin face, unless that's what you're going for.
Most of the indicated parts at the back of the gun are to give more detail where the player will see them. In my opinion, that's not wasted. As far as the barrel goes, the extra cut you see was needed to clear up some shading issues created by the groove cut into the sides of the barrel. I...
ankalar: I know how to triangulate the model, but I try not to until the very end. That way if I have to change anything I can still work with the quads. I just forgot to before I made the render.
Firegold: Care to elaborate on the inaccuracies and wasted polies?
Actually it's a Lightwave render with radiosity saved as a bmp, then put into photoshop to compress it into a jpg. Its the same quality that I've been using, this it the first time anyone said anything about it.
I'll try to upload a better shot and some wires in the morning.
Here's that sword I was talking about. I made it for a modeling contest, then /\ was around 1000 I think.
I attached the file too incase you wanted to look at the geometry.
You're thinking of normal mapping if I'm not mistaken. I've only played with it a little bit on my player model, but I think we'll all be able to do some pretty cool stuff with it.
I think the suggested "extra roundness" on the shroud would be good.
I was going to say that the rest of the gun looked awful boxy... then I realized that it's supposed to be.
I'd agree with taking polys out of the stock, chances are it won't get seen anyway. I agree with the barrel too. But the sights... don't skimp on the sights if they are going to be functional ( i.e. ironsights ).
Other than that it looks good. I'm having trouble seeing where the 3000 /\'s...
So you have to work in two phases then eh? Basic desgin in Wings, then move to fix stuff in Max. Boy, that would drive me nuts having to switch back and forth.
Depends on the kinda of blade you want. The easiest way would be to take a flate poly from the hilt and either Extrude it or Bevel it out to create the main part of the blade. From there you can bevel the edges once or twice to create a nice cutting edge.
I made a sword a while back, perhaps...