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  1. AcousticToad

    HL2 Bullsquid Addition mod Beta 1.

    Indeed, Been a member of [-TOC-] for ages, since the start at PSOF when you made us the Logo :) I have a few updates too. In trying to keep with just one thing at a time, im finding myself doing other stuff, at the moment, the current stuff for Beta 2 will be: Player Usable Stunstick...
  2. AcousticToad

    HL2 Bullsquid Addition mod Beta 1.

    Update: Might be able to release earlier than anticipated. Houndeyes now work correctly, you dont get to see the 'sonic boom' yet as it was causing the game to crash but it does make things move/get hurt. The AI is pretty good on it, they will try to flank the player in a zig-zag...
  3. AcousticToad

    HL2 Bullsquid Addition mod Beta 1.

    Thanks for the comments guys. I agree that all this is a pain, but hell, even when not knowing what the hell is going on it still seems rather fun to just mess around guessing what works and what doesn't. Soon enough, a 2 hour test turns into a 21 hour whatthehell-a-thon. New version is...
  4. AcousticToad

    Pilotable Strider Mod v0.2.75:COMBINE ARMY Screenshots

    Definitely looking forward to the Gunship and Antlion Guard. Great work.
  5. AcousticToad

    HL2 Bullsquid Addition mod Beta 1.

    Yeah, its the HL Source model, the custom one just stays in one spot and doesn't chase people around, I have no idea why they do that though. Seems to happen with all custom npc models. But it is a beta, and as such, its unfinished, more will come soon.
  6. AcousticToad

    HL2 Bullsquid Addition mod Beta 1.

    Hey all, This is my first 'real' go at coding, so there are bugs, hence the beta. What this does is allows the user to use the npc_create command via the console to create a Bullsquid in HL2 sp, and probably DM if its in the right directory. It currently uses the HL:S model, but im hoping...
  7. AcousticToad

    Pimp your current WIP's!

    These are some screens of my second map, dm_industry2. Its part of a SP mod im making, set a few hours after the first map (dm_industry) The combine assault has left the warehouse district destroyed, the Combine then realise the resources in the ground are too high to just mine and remove so a...
  8. AcousticToad

    Creating an intro like the G-Man's

    Try changing it to .rar, rar wasn't supported and zip was to big so i did a rename job. Im not entirely sure how its done, but im starting to think its to do with the scene files and remap entities, since then all have I/O's to each other and most of them mention blend modes and fade modes.
  9. AcousticToad

    Creating an intro like the G-Man's

    Scene files combined with one Choreographed scene with multiple triggers, script_intro with the file scenes/npc/gman/gman_intro along with other files create the whole sequence. Attached is a BSP and VMF of the intro, the map file contains just the entities that are required to create the...
  10. AcousticToad

    Monster Stalker Physics help.

    Cool, thanks for that, I incorperated some of it into my ragdoll file, also found out that the calf bone and fore arm bone actually carried on down to the bottom of the model, a couple of extra boxes assigned to them fixed it. The incorperated text helped make the bones not seem so heavy...
  11. AcousticToad

    Monster Stalker Physics help.

    Not sure if this is a general editing question or a model and skins question, i'll put it here because it seems general, sorry if its in the wrong place. Im in a bit of a bind here, I wanted to see what everyone was on about with the stalker firing a laser, but as everyone knows, when they're...
  12. AcousticToad

    numportals>areaportals

    Check your compile log, im guessing you will have a long list saying that the area portal doesn't touch two areas. I had the exact same message when mine was compiling. Make sure there are no little gaps in your portal and that its flush with the walls its in, make it only one until thick and...
  13. AcousticToad

    i guess we have a new little fellow.

    I've not saw that before, where abouts was it? Nice find.
  14. AcousticToad

    Any HL mods worth playing?

    Azure Sheep, Point Of View and Todesangst 1&2, all great mods.
  15. AcousticToad

    Got Valuable goods in morrowind, but nobody to trade them with

    Possible secret spoilers, not risking pissing people off. Relates to hidden buyers.
  16. AcousticToad

    Do you believe in life after death?

    I believe we are already dead, although I believe that the Human race itself expired long ago to some cataclysmic event, we (whats left of the race) are just the remnants of our former beings. Therefor we have already reached 'the next stage' for lack of a better word, when the time comes for...
  17. AcousticToad

    Image FX - Gman intro - how was it done?

    I just pulled everything to do with this intro from intro.bsp and put it into a seperate map file, the intro works fine apart from a few missing camera points (1 missing) but it all works. Im not sure if releasing it would be legal as it the entities are just ripped straight from that level...
  18. AcousticToad

    Image FX - Gman intro - how was it done?

    Dunno how useful this will be, but these are the key sections of the intro, I had showinfo on to see what was getting triggered. B&W Effect input scene2_start: scene2_flash_mode_2.Trigger() output: (logic_relay,scene2_flash_mode_2) -> (intro_static,PlaySound,0.4) output...
  19. AcousticToad

    leet speak and the problems with it

    "LOL, ROFL and Lmao" Are the only acceptable ones, I am personally willing to hunt down and castrate anyone who uses anything beyond that. As many have said, "leet" is retarded, hell, if you want to show how retarded you are, why not twang yourself with conkers or jump infront of a high...
  20. AcousticToad

    DM_Industry Release -Final Version-

    Thanks to the people at Hl2files.com, my map is now hosted, here is a link: http://halflife2.filefront.com/file/HalfLife_2_DMIndustry_Map;36018 I said I was going to release a beta first, but most, if not all of the bugs were squashed in the last two private beta so im hoping there are no...
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