A post that majors on passing off personal conjecture as fact, ending in an all-caps flame and one of the moderators endorses it with the highest praise he or she can muster?
Is this the hallucinatory sideresult of the cold I'm currently sitting out or has this forum just entered the twilight...
Valve acquired the Quake engine code in late '96 and HL was released in late '98.
In those two years, Newell and Harrington had to build both a company and a game from scratch.
See also the GS link Feath posted earlier, specifically this page...
Feath, HL was created in about two years from start to finish and Valve was a relative unknown at the time.
The development time for HL2 has been much larger (as has the budget) and the 'stakes' are also a great deal higher, I would be surprised if first RC to gold status would take less than...
Nice sum up Feath, although this just strengthens my argument that Valve should stop commenting publicly on the progress of the game until gold status has been reached - it really shouldn't take all this digging to make sense of the situation for most people, even those that keep regular tabs on...
I don't agree; I think they shouldn't make any public statements regarding the development stage of the game whatsoever until the gold master has been burnt.
If they had adopted this strategy after the september 2003 debacle (or rather, preferably before that), a lot of anguish could have...
[Londo Mollari]Sounds right![/Londo Mollari]
It's quite dumbfounding how, after all that's happened, Valve still go ahead and make public guesstimates about future development phases.
How long do they think they can dangle the carrot?
It's not a valid question because you didn't answer Cybernoid's question before.
Doesn't matter much anyhow, nice idea but this obviously doesn't work the way it was intended.
Yes, Cybernoid was right (lure the Garg to the gate and call in an airstrike on that position before he breaks through) and my answer to his question was right as well.
Now answer my question.
I don't think locality is an issue; rather it's age or most likely a combination of the two.
My first language isn't English either but I don't think there's too much wrong with my comprehension or verbalisation skills.
Of course, people like Caminante being an immature ass about the...
It should be rather obvious that he's questioning the possible hypocrisy of claiming that you're trying to co-exist rather than compete with the Cryteks and ids of the gaming world on the one hand and splattering an uber-hype quote from CNN at the top of the official HL2 page that states the...
A: There's a grate behind the door, which leads to a fairly lenghty trek across ceiling crawlspaces and finally a drop into the secret room.
He could be referring to the last-minute bug squash that allowed multiplayer to work correctly.
Anyway, his previous answer was incorrect, so his...
Always nice to see the typical lemming type behaviour rearing up its head; flame a fellow board member for being mildly critical and top it off by accusing him of posting a beta pic which is actually a screengrab of last year's pre-E3 trailer (the Media Player window is too obscure a hint...
I don't.
The trouble is, any information and media given out will be gobbled up by people like me who don't have the self-discipline to deny themselves.
The negative effect is that the game loses some of its 'freshness', IMO the total amount of HL2 footage recieved since April last year is...
Not quite; compare Quake and Quake 2 to their respective LucasArts counterparts, Dark Forces and Jedi Knight, and you'll see just how dull id's post-DooM singleplayer efforts have been.
As for people ragging on imaelephant's comments, I feel that's unjustified as the gist of his argument is...