I don't think people can read articles that they've never seen before, and don't know exist. Nothing's dumber than blaming people for ignorance. That's like calling someone stupid for not having heard something (as people do all the time).
But first, read the third option in the poll,...
Ah, I'm tired of this no new guns business! Guns are the life and soul of this game! Without guns, you have nothing, and I'm getting really, really tired of the same old guns.
This is just a personal preference.
(I can already hear stupid replies from people who don't see the above line.)
- I was just wondering if I'm the only one who wants to sit down and play a good, long game at least twice or three times as much as I want to play a really, really short game...
I was just wondering if people would rather wait three extra years for an awesome, amazing new engine with amazing new visuals, or have the a full Half-Life 3 sooner, with the graphics we already know.
I did?! Nooooo!
I knew something was fishy, but I got the Steam update today, saying that the free weekend was just beginning.
Well, did they change the game much from the UT2004 version? And, is the Steam version of RO still using the Unreal 2 engine?
Every time I open the preload page for the free weekend ( http://www.steampowered.com/index.php?area=roFreeWeekend ) whether using Firefox or IE, it's just a blank, white page. Is anyone else having this problem?
I want to see if this RO is any different from the UT2004 version... I wasn't able...
I've been trying for a while to get an HL2 DM server working, so I can beta-test my map, Plaza17.
So far I've run into 2 problems, and I can't find the answers anywhere on Google or in these forums.
1) How do you get your server to appear in the server browser if you're using a router? I...
I think this is great news, and look forward to seeing the other team appear on the radar when spotted. To me, even an ad banner would be better than the old radar.
If it were up to me, you would have Battlefield2-style spotting of enemies, allowing for a far more tactical approach to the game...
Yeah, I can see that happening, if you add a beard and some glasses. I think Ewan McGreggor is a bit short though, unless I'm mistaken. Gordon should be pretty tall.
Either way, it would be strange to make a Half-Life movie, because Gordon would either have to talk (which I have no problem with...
Oh, you mean the old beta? Yeah, I've since reduced the AR2-Ball and SMG-Nade counts to 2 each (plus one of each that are hidden).
I played on a team-DM server that was playing the beta the other night (I'm not sure if it was yours or not), but the item respawn time was insanely fast (like...
Nevermind, sorry, I wasnt able to get the server working in time. Im having some technical issues that I can't figure out... such as why it won't detect my custom maps in the Dedicated Server app, and why the server won't appear in the Server Browser (even with sv_lan 0):O
I would just to invite everyone to an online playtest of DM_Plaza17 tonight at 9pm Pacific Time (USA west coast).
All are invited. Just download the beta map (here) and join the only server that's running dm_plaza17_beta
Yeah, try to find ANY differences whatsoever, between the parts that work and the parts that dont (including being in different hint zones, or being part of entities like func_detail, func_illusionary, etc) and see if anything's different at all.
You can also add your optimizations (hint...
Is there some tool in Hammer for finding coplanar faces? (faces that are lying inside or against another face, and therefor completely hidden and useless)
I have lots of faces within func_details that need to become nodraw, but finding all of them in this map could take all afternoon. Is...
I think there are plenty of locations in HL2 that could easily become good DM maps, after simply adding and/or connecting a few rooms or outdoor areas, just as with Lockdown. It's also really easy to take several sections of a linear map and lay them side-by-side, to create a more circular play...
You need to use a "logic_measure_movement" to preserve the ropes, but you'll probably have to look them up to see how to use them, and what they do exactly.
I think what he means is how some engines have a polygon limit, or at least a maximum recommended polygon limit (for BSP in this case).
I guess there's the possibility that Source can render infinite polygons, with the hardware being the only limit... but to give you a good, rough estimate, you...
I have this problem where cubemaps build, but then don't update in the map,... which USED TO be solved by reloading the map (or relaunching the game), but now doesn't work at all. I ONLY get the default cubemap everywhere now, no matter how many times I rebuild cubemaps, or reload the...