All skills increase depending on how you use them. There's no manually upgrading, that I've seen so far. If you want more driving skills, drive more. If you want more stamina, go to the gym, run, or play some kind of physical activity (basketball for example). Want better bike skills? Ride a...
I haven't noticed it, at least not to the extent HL2 does. The characters do have more polies than VC, but not many. The animations are more varied and smoother, but not by much. Think fine tuned, not overhauled.
You have access to everything from the start, but if you enter another city before becoming an accepted visitor, you immediately get a 5 star criminal record and you can't accomplish anything that way. In fact this early in the game you'll easily be killed and sent back to a hospital in Los...
I posted this a minute ago in another GTA thread, but thought it might get lost in the shuffle. If anyone has questions or comments on the game, I'll be happy to answer them. If you can pick up the game tonight, I highly suggest you do.
Well I've been playing for the last 3 hours. Picked it...
Well I've been playing for the last 3 hours. Picked it up early at 6pm CST. They were allowed to let it go then instead of 7pm for some reason. The game is an absolute gem. Somehow they managed to take a great game with VC and turn it into a phenomenal game with SA. Everything about it so far is...
For all your rate commands, download the "rate.cfg" from the CS:S FAQ at www.steampowered.com. It will change all the rate settings based on what connection you use. The settings are all bound to the F2 key, and by simply hitting F2 you can change from Slow to Normal to Fast to Blazing to LAN...
True. If for no other reason because HL2 supports the use of older versions of directx. You don't need much power to run a game in directx 7.0. Although the game won't look like a modern day engine, just slightly better than the original HL engine.
Set it to directx 7.0. It'll work, and probably with decent framerates. But it's not going to look like any of the pictures you've seen online and in magazines.
I heard it was 3 months this time around. I'll have to dig it up and see where I read it. Maybe it was in the big preview in my last EGM. I can't remember off hand. But I swear I saw 3 months. Anyway, it'll still be a while before we see it on Xbox.
Check the CS:S FAQ on www.steampowered.com. They have a "rate.cfg" you can download which binds five different network settings to your F2 key. Every time you hit your F2 key it changes to a different connection type. I think they go from Slow-Normal-Fast-Blazing-Lan Speeds. Pick one that gives...
Yeah I know what you mean, but even a feature from Valve would have to initiate the renderer once you change settings. I guess maybe it could be done between maps, so you don't notice it, but I doubt a feature like this will be on their priority list. Good thought though.
Couldn't you technically do that now? Copy all your settings from one file into another and give it a new name. Then adjust those settings for that particular map. Once in-game, pull down the console and type "exec configname.cfg" where configname is the name of the text file you saved. That...
There's a command that can be changed by the server, and by the server only, that will help with this "bouncy" effect. I don't know if it effects performance of the server or not, if so that may be why the setting is defaulted as high as it is.
cl_pushaway_force 200000
Lowering that number...
I recommended 1gb of RAM, but it's not going to magically fix your CPU problem. You do have a bottleneck situation. I know you don't want to admit it, but more than enough information has been given to you in this thread to demonstrate that Source is indeed CPU intensive. Recommended settings...
It doesn't matter that you have 1gb of RAM. The fact is you have an older processor. Trying to run the game on a good card like you have, with a slow processor will net you poor performance. If it's the Source engine's fault, it's only because they have created an engine that uses modern...
The in/out stats are used to monitor packet data being sent to and from the host computer. Your cl_rate, cl_cmdupdate, cl_updaterate, etc (Don't quote me on those commands, I don't remember them off the top of my head, but will look them up if someone needs them) have various effects on the...