>> obviously bump mapping doesnt make the game good or bad.. but it is something that brings depth to the virtual world.. if your going to use this arguement why dont we argue over the use of polygons?
I was not making an argument.. I was making a point by extreme example. Bump mapping (and...
If you think Bump Mapping keeps a game from being great, how the hell do you explain Super Mario, or Zelda, or Tetris, or HL1, etc.etc.etc.
Bump mapping should be applied where bump mapping works best. It is easily one of the most abused tricks, and its subtle use in HL2 seems just right...
I thought I heard that Trent Reznor pulled out of the D3 project. Of course, wtf do I know about D3.
My question: is HL2 is going to support any 3D positional sound technology, like it supported A3D, EAX? I havent experienced dolby 5.1, or up with pc games, but I know that A3D gave such...
Manipulator
Having powerful and innovative weapons in multiplayer, is exactly what makes it so damn interesting. Ask any hardcore Halflife Deathmatch player, what keeps them coming back, and they will tell you it is the intensity, speed, power, and creativity that HL1s weaponry offers. These...