There is always room for more.
If developers manage to get conventional graphics to be totally realistic (which will take some time), they'll begin to work on unconventional realism, like virtual reality, or holographic realism. It never ends.
Try to play, ah I forgot the name of the game, that game where you pull the blocks out of a tower without tipping it over, what was the name? ARGGGGHHHH tip of tongue...
Anyways try to play that with the first one.
Pong, Wolfenstein, Dark Forces, Jezzball, Super Mario Bros/Kart, etc. were not the most realistic of games...
But they were awesome, better than 80% of all the games put out today.
It's got all of that. What's left?
To improve upon all that, and add newer features.
Source is technology, and like all technology it has the potential to improve infinitely and exponentially.
Meaning if Valve continues work on the engine after HL2, it's going to be EVEN better.
Awww some of us poor immature people are going crazy over a vewy wittle delay. Awwwwww.
So what, better to have a BETTER game release in a few months, instead of a buggy mess released in 7 days.
However I questions Valves silence right up to 6 days before the release. Unprofessional.
That is because every model in the game uses a much lower number of polygons than say Half-Life 2.
However the objects look like they have many polygons (though their outer "borders" will not be smooth curves), because of heavy normal mapping.
The reason they went with lower polygons is...
http://www.redvsblue.com/appleswitch.shtml
The Macintosh has many great games...like...Warcraft III...uh........................................................:cool:
Apparently, you're not very good at deciphering the difference between ignorance and fact.
Anandtech
Beyond3D
Need I go on?
What news site is that anyway?
I'll go on, just incase you want to keep beating the dead horse.
TomsHardware:
FiringSquad
Please don't call me...