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  1. BlumenKohl

    What's left for the Source engine?

    The original Deus Ex had something along those lines.
  2. BlumenKohl

    What's left for the Source engine?

    Realistic AI is a whole other story, too much realism and you'll kill the gameplay. Golden rule of AI: Make it fun and not too real.
  3. BlumenKohl

    What's left for the Source engine?

    There is always room for more. If developers manage to get conventional graphics to be totally realistic (which will take some time), they'll begin to work on unconventional realism, like virtual reality, or holographic realism. It never ends.
  4. BlumenKohl

    Powered by the Havok

    That's it! Thanks!
  5. BlumenKohl

    What's left for the Source engine?

    I highly doubt you can reach total realism. It'll be like counting all the decimals between 0 and 1. ;)
  6. BlumenKohl

    Powered by the Havok

    Try to play, ah I forgot the name of the game, that game where you pull the blocks out of a tower without tipping it over, what was the name? ARGGGGHHHH tip of tongue... Anyways try to play that with the first one.
  7. BlumenKohl

    What's left for the Source engine?

    Pong, Wolfenstein, Dark Forces, Jezzball, Super Mario Bros/Kart, etc. were not the most realistic of games... But they were awesome, better than 80% of all the games put out today.
  8. BlumenKohl

    What's left for the Source engine?

    Well...more attack from peace lovin' anti-violence activists...against gaming...;)
  9. BlumenKohl

    What's left for the Source engine?

    That's not really as good as this (most realistic) human rendering I have seen.
  10. BlumenKohl

    What's left for the Source engine?

    Speaking of Doom III, look at this... Just look, comment if you have to, don't turn into HL2 vs. D3.
  11. BlumenKohl

    What's left for the Source engine?

    It's got all of that. What's left? To improve upon all that, and add newer features. Source is technology, and like all technology it has the potential to improve infinitely and exponentially. Meaning if Valve continues work on the engine after HL2, it's going to be EVEN better.
  12. BlumenKohl

    hl2 Pushed back..

    I think id hit the nail on the head as far as release dates go. When It's Done.
  13. BlumenKohl

    hl2 Pushed back..

    Awww some of us poor immature people are going crazy over a vewy wittle delay. Awwwwww. So what, better to have a BETTER game release in a few months, instead of a buggy mess released in 7 days. However I questions Valves silence right up to 6 days before the release. Unprofessional.
  14. BlumenKohl

    Valve is pissing me off

    What did Hitler do to you? ;)
  15. BlumenKohl

    Valve is pissing me off

    Man if Star Wars was reality, some of you would be flocking to the Dark Zide of ze forze! Patience!!!
  16. BlumenKohl

    New Doom III preview at PC IGN

    That is because every model in the game uses a much lower number of polygons than say Half-Life 2. However the objects look like they have many polygons (though their outer "borders" will not be smooth curves), because of heavy normal mapping. The reason they went with lower polygons is...
  17. BlumenKohl

    Port Hl2 To Mac!!!

    http://www.redvsblue.com/appleswitch.shtml The Macintosh has many great games...like...Warcraft III...uh........................................................:cool:
  18. BlumenKohl

    Possible beginning of Steam rollout today?

    I don't question people unless I know I can back up my questions.
  19. BlumenKohl

    Possible beginning of Steam rollout today?

    Apparently, you're not very good at deciphering the difference between ignorance and fact. Anandtech Beyond3D Need I go on? What news site is that anyway? I'll go on, just incase you want to keep beating the dead horse. TomsHardware: FiringSquad Please don't call me...
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