Very true. I had Far Cry sneaking up on me. Totally caught me by surprise. :thumbs:
I doubt that will happen to me with Doom3 or HalfLife2 as I'm devouring any media and info I can get about those two games.
I don't see neither PS2.0 nor SM3.0 being used fully in any game soon. Far Cry has PS1.1 all over the place. Only certain lighting effects in indoor sections are PS2.0, and they tax the GPU heavily.
I've read that 3Dc actually costs a slight bit of performance, so if it's used in Doom3 only the IQ will improve.
The reason why I added "remains to be seen" to the 3Dc and SM3.0 features is because it's all marketing now and no immediate advantage.
Wolfenstein: ET (1600x1200 4xAA 8xAF) ...
What I've gathered from the reviews so far:
Advantages of the X800 XT:
relatively low power consumption
uses only a single molex
small size
wins most of the DirectX9 benchmarks
supports 6xAA, which is actually playable on the newer games
supports 3Dc compression (actual advantage...
That forum post Asus posted pretty much sums it up. It's good to see that the competition is so close now.
I'm still waiting for some Half Life 2 and Doom3 benchmarks, of course. I expect that ATI will win in HL2 and NVidia will win in Doom3, but I wonder how large the margins will be.
Regardless of how they implement map loading in HL2, I've noticed in other FPS that having lots of RAM speeds up the loading times greatly. So if you want short loading times, getting 1 GB of RAM would be a good idea.
I would have to agree. Screenshots never really impress me that much, save for some rare exceptions. Usually I'd rather have one good video instead of a dozen screenshots.
Perhaps Doom3 goes gold around the beginning of June and all the games magazines get their review copy on June 2? Don't forget that these magazines usually don't have to wait for the game to be in stores.
EDIT: Seppo beat me to it! :cheers:
The Doom3 alpha was leaked in october 2002; several months after the E3.
With all the security surrounding the E3 booth, nobody can copy several GB of game data without anyone noticing.
I thought May 4th will be the day when all the X800Pro benchmarks appear.
I wouldn't mind if it would actually happen tomorrow, of course. It should be an interesting battle between GPU titans. :cool:
If I had to make a guess, I'd say it's gonna be a pretty close call in the Pixel Shaders...
All the trolling and flaming aside, this is good news! This means that Valve can focus on beta-testing and polishing the game. A lot of major development hurdles should be behind them now.
This forum won't give you HL2. This forum gives you opinions and ideas about HL2. Opinions and ideas you obviously don't care about, so that's why I asked why you are here.
I can actually read German. The article you linked to acknowledges that the benchmarks were composed out of hypothetical...
I believe it's quite possible there won't even be a conclusive win. There could very well be a situation where the 8600U wins about half of the benchmarks and the X800XT wins the other half. In that case you can't declare a winner.
That would be a win-win situation for gamers, as both...
Wait for the response from FutureMark. A rendered image doesn't have to be 100% identical to the reference image. Certain small discrepancies are allowed. For example, ATI's alpha blending doesn't render 100% "correct" either, yet it still is within the limits of what FutureMark allows...
Both news statements are entirely accurate and 100% the truth. The problem is that they both say very little.
The fact that Half-Life 2 is set for a 2004 release simply means that Valve wants to release the game in 2004. Whether the game will actually be released in 2004 is a different...