The way objects break in HL2, I think the polycount actually stays the same. In HL1, the objects disappeared because they were gibs, so a plain, square box turned into many smaller, more detailed gibs. In HL2, the objects stays almost the same, except that it's split in two halves.
Not...
Polycount? The polygons were there when the object was intact, why would the polycount increase when the object is destroyed?
When CS 1.5 was released, everybody was freaking out because the corpses were supposed to stay on the ground forever. Players said it would increase lag and/or...
Dr. Jones was actually quoting charlemagne... so you're quoting a quote...
Back on topic, from what I've seen, it looks like HL1's triangle, with Freeman, the ALiens and the combine, but Valve is hiding so much stuff...