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    WIP: Desert Eagle .50

    the modelling is ok. but the gun doesnt represent the sweetness of the .50AE. i know it an oveused gun and its very popular. but i love it still. I'd like to see your reference pic. the thing that looks weirdest is the grip
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    Skull

    sweet skull. will look golden with textured Teeth, only thing that strikes me as odd is the nose cavity. it misses that pointy thingy that the nosebone attaches to.
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    tech question for 3ds max 5.0

    i usually just render my scene and take the poly count of the info window that appears.
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    sv98 +tec9+skined walther wa for rivals

    heyyy anything bullpup gets my vote =) v nice looking weaps
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    Neotokyo Supa WIP Model Pimp - First character and a new tank :)

    little update to show that i've moved ever so slightly into charater depth atm.
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    Neotokyo Supa WIP Model Pimp - First character and a new tank :)

    Dude firt real critiqe here, awesome things ya pointed out. the shoulder/boob verticles are actually there, but not too well pronounced i guess, thanks for da great tips man
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    Neotokyo Supa WIP Model Pimp - First character and a new tank :)

    it's got jointed legs as well as its going to be highly mobile, preform jumps climb onto wall god knows what. so a fair amount of animations will be needed
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    Neotokyo Supa WIP Model Pimp - First character and a new tank :)

    I take it that apart from the boobs this model is fairly interresting then? :P Ya'll seems to be forgetting this is is a mod based on japanese manga/anime here :) But really. there are several 100s of pollies i can reduce once i get to the final optimization. if i need them =),
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    Cama Killer WIP: female character

    the waist and hip area are definately the hardest to model imo. and thats where most modellers fail as well and u actually succeed, i feel that the arms could need more work tho arms and shoulders
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