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  1. S

    M4a1 Wip

    And heres the M16 model. Just a quick conversion fo the M4A1 foregrip and a new Stock and bam done. This one ways in at 3500 polys :E. O and i forgot to get rid of the indent on the barrel, which isnt on m16's :P M16 and random Glock 18
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    M4a1 Wip

    Cheers for the comments guys, this is definatly my best work so far. Soon i'll post another quick conversion to M16 Waedoe: Polycount abit low 0_o, im assuming you mean it seem abit low for what it is. Well it is correct and yes i am checking it in editable mesh :P. I put heaps of effort into...
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    M4a1 Wip

    Dunno what kinda ACOG it is so check the image, image name is TA01 i guess thats it :). Was pretty trickey to model cause it has lots of weird shapes.
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    M4a1 Wip

    Heres my latest creation M4A1, M4A1 RIS and M4A1 with M203. Pretty much finished just got to tweak the m203 and optimize the lot. The poly count for a standard M4A1 with no attachments is 3000 and the RIS version the same. When you add attachments then the poly count starts to mount up a bit...
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    Vote for Fortnight 2 Modelling Contest

    O come on cant you see past the eye candy into the pure genious of mine LOL. Atleast i have 1 vote so far and it wasnt me :P
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    Glock

    ^^ Whats the point of taken six steps when you can take one. Chamfer is the easiest and most accurate way of rounding low poly objects. Do it wack a smooth group on bam perfect.
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    Glock

    Chamfer. Easiest way to curve low poly objects. Dont listen to anyone else' methods there all insane.
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    'elp!

    make sure you have something selected in the View POint windows and one of the materials selected. Then it cant be greyed out, it just cant :)
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    'elp!

    You have to select the object you want the material on and in the material editor hit "Assign to Selection" its a little blue box. I think thats your prob.
  10. S

    MP5 Family

    To true if i can teach myself to model anyone can. I have the shortest attention span and fuse (hence the name). Just use google find tuts stick at it and bam, if you cant be bothered doing that then your not 3d modelling material. Try 2d :P
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    MP5 Family

    Like i said in my first post these renders where of the not optimized versions. Ive optimized now so they should be good no more wastage. Mikademius: Hey i never noticed that there, but yeah its a bit to small of a detail im sure you'll be the only one that notices ingame :P GOoch: Not...
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    MP5 Family

    Not to sure what you mean there ??????? Explain.
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    need a tut

    Who makes better tutorials than the people that made Max. Use the tutorials that came with max they kick ass, thats where i learnt.
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    Fortnightly Modelling Contest 2

    ENTRY #4 by Short Fuse Righto heres my entry 1. In my world the crow bar is designed fine how it is and has been the same for many years. So in the future they are exactly the same, exepct by 2030 they are all owned by my company Short_Fuse Crowbars Co. Gorden Freeman will have to aquire a...
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    MP5 Family

    I may get round to making some tutorials, now that i know the progs to use (cheers ank). But personally id rather be making models :P
  16. S

    (Feigned Innocence) Looking for top pro modelers !!!!

    Sound exactly like Chaos Ops lol, which is the mod im in. I agree should be in the help wanted forum. Also do you have a website or anything, i need visuals.
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    MP5 Family

    This is the Short_Fuse limited edition Mp5 series, i think your getting them confused with the actual MP5s. So there are minor differences. :p
  18. S

    Cw:mp [wip] P-90

    Its a good model. I have some crits. The model seems a little streched or squashed. It might be a bit skinny also. Couple errors around the handle areas. Some smooth groups on there may fix it. Heres a good reference pic if you dont have one already.
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    MP5 Family

    Cheers for the crit ank, i gotta find some reference pics so i can see what you mean :smoking:
  20. S

    MP5 Family

    Quite simply. Sart with a box convert to editable poly. Couple Chamfers Extrusions Welds Deletes Creates Collapses here and there. Move vertices around for the next 8 hours. Whack some smooth groups on and its done :)
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