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  1. S

    Stealth Character

    Good points. I welded the hands on and musta mist making the wrist look right. Now looking at it the tops on the hands are too long, i'll get on to it. As for the chest i'll buff him up, give him some armour plates there or something.
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    Stealth Character

    Hey all. Well after getting board modellin gun after gun and them skin mappin them, i thought i might aswell try my hand at character modelling. This is for Chaos Ops by the way. Dunno if hes gonna be used though. He is losely based around Sam Fisher from Splinter Cell, and also some other...
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    Latest Pimpage

    Very nice, but you must learn smooth groups man. All your models are faceted smooth groups smooth em all out with no poly wastedge.
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    HiT-SQUAD: Desert Eagle Skin

    Text looks a bit budget on the side of the gun. Maybe bump map the text in, that'd be nice :)
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    character#2 type1 for RIVALS (95% ready)

    Nice job man, character modelling is way harder than weapons modelling. Looks like you got it pretty sorted though. Nice job
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    Tutorials

    For an extensive Skin Mapping tutorial on a Beretta 92fs visit my tutorial. This will help you get started on skin mapping for your HL2 models, or any models in fact. http://chaos.waveartists.com/forum/index.php?showtopic=282
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    Oes: Usp Tactical

    Yeah i used the wrong word. Shapes not proportions. Proportions look fine to me aswell. Such as the indented handle grips. Tac Light, unless it custom.
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    Crit needed! - Femme: WIP (40%)

    Hmm i cant crit anything man, tis bloody good. How many polies and wire maybe :)
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    M1 Garand [WIP]

    I agree posting WIPs on Public forums isnt smart. Cause all critics given are just rejected and people say "Did you read the title its a WIP". Good start is all i can say without gettin abused.
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    H&K USP Match

    Nice nice, great skin. You got everything like dead on, i got a bb gun USP :P Nice use of pols, how cares if its a little high :). Only one comment though, isnt there a screw in the rear site, on the real thing that is, but thats just nit picking. I did a high arse poly USP myself 19000...
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    Oes: Usp Tactical

    Nice start but it needs heaps of work. Lots of proportions and shape are off. Try usin a side on refence in your 3d program and for things your unsure of find perspective veiw photo to get the right shapes.
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    Ump .45

    Theres six maps altogether so i cant be assed showin em. Two of em are for the standard gun the rest are for attachments. Body StockClip&Bits Silencer Miniscope Miniscope Attachers TacLight Yeah theres always room for improvement.
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    Ump .45

    Yeah im a member at CG Talk, dont like showing models there though. The are used to high arse poly beautifuly done models an textures, then they see some lonely mod model :(. Even in the game devlopment forum it seems a bit like that, nothin seems to impress.
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    Ump .45

    I did the skin maps and they cant be doe any better. Theres no strechin what so ever. Remember we have a huge weapons list to work through, so as we go we will continue to update models and skins.
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    Ump .45

    Sorry for gettin shitty with ya but i spend a lot of time on my models and to my eyes there bloody beaut, and all i get for it is nah thats wrong, oh thats not right, that looks like shit, most of the time its from people who dont know the first thing about modellen (not saying your not)...
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    Ump .45

    Im sorry but i lost all interest half way through your post. I never said i was skilled and i know how to use lights but only to a certain extent. Also i remember mentioning i dont care what people have to say about the skin, but you must be too leet to read other peoples post. Right know...
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    Ump .45

    Heres an update, skinned now :). Not my skin so no comments please cause i aint gonna do a thing to change it.
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    Ump .45

    Ok ok you guys know best i supose :afro:
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    Ump .45

    Aint no wasted polies man. I optimized this for ages, all the rest is needed for the shape of the damn thing.
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    Ump .45

    Nah man i know what im doing :). I convert to editable mesh to get the poly count. If your in editable poly you double your count to get the real count. I do brazil renders cause there the ones we use on the site that the only reason, i reckon they look choice, i hate lights and shit, makes...
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