Hmm.... I think its the opposite. The entire video seems to have less detail. it looks like the video is subsampled. A lower res video interpolated to a larger size. But not much lower. maybe like 800x600.
Adam
I think the important thing to remember here, is that all of these websites are reporting this news second, or third hand.
Because one website said it was confirmed, the rest of them have news that it was confirmed, and now there are two websites saying it, so it seems all the more official...
Thats a half truth. In games, the simplest way to simulate water is to displace the surface. Water (edit: in movies) that is pouring or moving or etc. is often done with a partical system using a metaballs system to generate the water mesh.
This program for example. RealFlow, uses a...
Actually, Havok has water dynamics built into it if i'm not mistaken. And it isn't as hard on processing as you guys make it out to be.
It isn't simulating the water on a partical level, but instead it displaces the mesh that represents the surface. As a result, you can't have waves that curl...
I also was getting around 1-2 mbps. Thats on cable.
FYI thats around 188 KB/s. Which is actually not all that fast at all. Hopefully with the new content servers, we should be able to surpass that speed (once the media rush calms down). Once it becomes distributed, things should speed up as...
I have a few comments to make in terms of terminology. I didn't see it in this thread as much as in the prior ones, but....
1.) "rag-doll physics" only applies to characters and monsters and things of that nature. It is a way to simulate the limits and bending of joints so that bodies will...
probably nothing new...
Fifty7var says:
is it [steam] a distributed p2p client, or are all downloads coming from the 12 content servers?
johnc says:
it's all coming from the content servers, we don't use your upstream bandwidth
Fifty7var says:
i was just curious, it would seem...