I finished the modification earlier this afternoon and watched the review shortly after and they are a totally incongruous pair. I thought Mission Improbable was good fun and of a comparably high standard, but I feel the criteria it's being judged by to be incomprehensible; it is incompatible...
Well, with science-fiction of this kind in a television show it guarantees there's going to be total garbage and half-baked ideas throughout its entire run. Farscape is rife with shitty, ill-conceived science-fiction ideas and wobbly plot / character arcs throughout. I don't remember S1 being...
TDKR stands halfway between being a passively entertaining movie and a really bad movie with no thematic or emotional anchor. Which obviously means it's both. It's a film with flaws so magnificent in their stature that I'm left incredulous Nolan's name is on the script. The lazy and uninspired...
I haven't been so disappointed by a film due to weighty expectations for a long time. PROMETHEUS isn't a bad film, but it's certainly not a good one. Built upon the framework of a poor script, its only significant merits are the set design and the cinematography, which is gorgeous and sumptuous...
It's all very straight forward award bait, but seeing Murray transform himself is wonderful - I can't think of a single one of his film roles where he's done anything like this. I'll see it for that performance.
Haha, are you serious? Aesthetically, the Arkham games are some of the worst I've ever seen. Your critical eye is blinded.
http://images.wikia.com/batman/images/9/9b/BaneModel1.jpg...
Valvetime is everything within the sphere of Valve, with the company and Steam as its focal point. We chose to start in the centre and branch out. There's not all that much to be gained from being centrist about the site when Valve's goal is clearly - now more than ever - the positive...
I agree to the extent that Valve have written themselves into a corner. I find the storytelling in the episodes unconvincing, as though it's unsure of where it's going and even how to get there. They employ the large scale storytelling of HL2 and mix it up with storytelling techniques best used...
I am delighted by the responses this article has received, particularly the range of rebuttals and criticisms (which, when I have more time and I'm not being forced to type on a Mac, I'll be responding to in full). The launch of the new site seemed a great opportunity to open up a dialogue about...