Just thought I'd jump in and tell you that won't work. They will still react if they are pushed by a granade or other physics object. Physics props go to sleep automatically if they aren't being "used".
No, of course not. You just seriously believe you're one of the best mappers out there even though you haven't shown us any of your work nor have I seen it elsewhere.
That would be alright if you kept it to yourself, but oh god, why do you have to bring it up here? It makes me seriously doubt...
Don't think it can be done actually. The only way to not let spectators view it is if there are no visleaves leading to it (aka a nodraw room with a nodraw room inside of it, in which there are textures, I think that's how it worked).
Don't even try to lecture me about poetry.
About the postcount, it tells me how long and how active he's been here. Coming in here with ONLY 124 posts and bragging your ass off, with no credentials, and he probably hasn't even compared himself to the masses, it just doesn't make for a good...
.. Glass is always bulletproof until you assign it something. If you need it to actually STOP bullets (As in a 1 unit wall not letting any damage from weapons through) then you'll have to use some kind of tool texture I recon. I'm not sure about that point.
Anyway, texture one side with your...
124 posts and you think we're going to believe that?
I have a hard time understanding what poetry you could ever write about mapping. "So... I stroke my hammer, and it spun. It was, indeed, compiling". Yes, good poetry indeed.
You're wrong.
They do not bounce around unless you place them in eachother or in a brush (This includes the floor!).
If you do they will bounce out of the wall first thing they do, as if they were thrown in to it. This goes for both prop_physics and prop_physics_multiplayer
purerage is a n00bmapper.
View - Hide selected objects.
When you hide them you can also create new folders if you wish.
You can probably create new folders without actually hiding something aswell (Try rightclicking on VisGroups or something).
Have a pleasent day :)
Make sure that once you edit, you also filter them in alphabetical order.
NOTE: Mods with "The" and other prefixes get them as Modname, The
(Like Cats Cry, The)
There's probably even more than those that either are too unknown (Will probably suck..) or haven't exposed themselves yet (Can turn out to be "the best")