Hah love that my old Kakashi avatar is on there. I contributed bugger-all to all the Sourceworld iterations, apart from grand ideas that would be completely out of the realm of possibility, I might as well have been spouting gibberish.
And here's a metal Skate3 gif:
Having a sister with actual coeliac disease, you'd get a hell of a lot worse than 'sleepy' if you couldn't tolerate wheat. Everyone else like Raz said is fine with wheat. Of course it's full of carbs which spike your blood-sugar, then plummet it, which makes you sleepy, but then a lot of foods do.
Shame, really. I have faith that any new IP Valve undertakes would be at least a damn good game. I wonder how far through development they got before they decided they didn't want to continue. Who even decides that at Valve?
"All the "secret treasure" items (the banana peel, pocket link, etc.) and now piles of ash. Crafting two piles of ash together will result in either a Pyromania item or a scorched crate."
Just loaded up TF2 and it says 3 piles of ash need to be combined.
Never been mugged, but if someone is a mugger, then I would assume it's pretty much a tossup as to whether they're going to stab/main/shoot you regardless of if they get any money from you.
Some might even do it so you can't ID them later, for instance. I would spend a little of that $40 on...
"dedication to advance the civil rights of all people has never stopped."
Because kids should have the right to a cock in their mouth, right?
... Guys? Right?
I thought the dubstep was alright, but you needed a lot more variation in my opinion. It sounded more like the backing track to a melody that just wasn't included.
Mix it up a bit and it'd probably go somewhere.
Whuh? As much as I love Valve and the Source engine, one of its main functions is to be playable on older hardware, with the trade-off being slightly lower graphical functionality.
I'm just wondering why DEEP didn't go for something like the Unreal Engine 4, the tech of which is already well...
Good to see bullet tracers being worked on, though given the game doesn't apply calculations to bullets (they travel instantly to their destination), any tracers are going to be incorrect.
It's a small step towards making the game a bit more competitively viable. Still a long way to go though...