It all is just a pure speculation based on believe that Valve are actually interested in profiting from making games based on disruptive technology (innovator's dilema). Yep, HL1 was the first major fps with a deep meaningful story, HL2 was enhanced version of it with emotionally capable...
So basically they've come up with game design where you're standing on a small platform for the entire game and the world is moving / changing around you. It's like the next level of dumping down - first consoles killed aiming, now VR is going to kill the movement. Good job.
It would be really great to read memoirs of core Valve's departured employees (V. Antonov, T. Backman, etc.) 10-20 years later, after Valve's inevitable future demise. They would really go in lengths how internal company culture was toxic to productivity and how flat structure and "voting with...
As an indie game developer I want to note that the primary functions of preorders and early access are:
1) To fund development process by money of people who are actually passionate about the game and care about it (publishers aren't the case for that).
2) To simply offset piracy damage. Most of...
Yep, Bethesda actually has the chance to kickstart the renaissance for old school shooters. If it succeeds, others will follow, especially indies.
But given what they've shown, the game seems to lack vertical fighting and maze-like environments quite a bit. Essentially you have just a linear...
GameDev industry is known to have the most hate-centric relationships between consumers and developers. This thread shows no improvement in that regard.
Donations don't do shit, nobody is donating when the stuff is available for free. Out of 100 people asking for a donation button there will be probably just 1 who ever clicks it. Your mod can be downloaded over million times and you can still get just $100 in donations. It's ok if you intended...
I'm pretty sure the magnet gun is a gun that shoots a metallic hook (or multiple small ones) that gets stuck in an object (crate, enemy, wall, etc.). After that you press a button and that object gets gravitated towards you with a huge velocity. If you shoot the hook in the wall then you're...
My bad, I've fallen for it :asshat:
I've been developing various games since 2006, and I'm currently developing small adult game for mobiles (as commissioned dev). The market potential of SteamXXX would be really huge, especially with integrated Greenlight and crowdfunding service. It would...