This is a future mod right? So thats not a real gun?
Assuming the above is true, don't be afraid to use modern gun references when your making your futuristic guns. Like the grip for example.
Here's how I'd change it:
1) Style the grip like a real gun. Try using a photoreference within...
Thanks alfuh :)
I won't take responsibility for the weapon design, I decided to model a gun like that after seeing a sexy anime chick holding one in Masamune Shirow's Intron Depot 3 Ballastics :). I think it'd have to have an innovative feeding system thats for sure. Let's just assume it...
From what I've read you determine during level building where the physics takes place. A pop can could be client, a car the server.
Go ahead and email Yahn I wanna know more :).
Aww your welcome Hiro :). I did a few quick renders with very conservative settings w/ E-Light(less than 200 lights). Carefull with the dialog because it's easy to create 2000 or so lights, coupled with large shadow maps it'll choke you machine.
[EDIT] Sorry I didn't have time to crop...
There's also E-Light, a freee script that can do brazil-esque renders.
http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm
I'll play with it and post a example render.
Also note Directx only does triangles - lists, strips and fans. Well it does lines and points too, but that really doesn't matter for the sake of this discussion.
Yeah I think there's a number of reasons Chimera. Another would be any convex polygon can be triangulated. Speed would be another - especially when you start using and tristrips etc.
It really doesn't matter though. Model with what ever sort of face you'd like, but for counting purposes...
Could be one of two issues mindless_moder.
First - Maybe your exporting with sub-division, when you go to export try going to the advanced menu (the little box right next to it on the menu) and make sure sub-division steps is zero(mine defaults there).
2nd - Max counts the mesh...
@ nw909: Hmm I'll have to time it some time. I often work on and off on a model for short periods over a day. I would think there'd be at least a few tutorials around for wings have - you done these: http://www.wings3d.com/tutorials.php ? But any way, use what feels right for you. Thanks for...
OK Here's what I've been working on lately...
Semi-auto pistol:
This is close to being done. Thats a laser sight on the front end in case your wondering.
Submachine gun:
This one is inspired from a gun from Shirow's Intron Depot 3. The magazine configuration is weird I know -...
I could ask how you can afford brazil ;).
Any way I'm not expert on that gun in particular so I won't comment on accuracy. The model looks good from what I can see, can you tweak the render settings for a more dynamic range?
The sights look cool, how about a close up of the detail there.