It's a good idea. Not entirely essential, since System Shock 2 is a self-contained story, but you will understand it a lot better.
About as much as Deus Ex. Skills determine what gear you can use.
Originally, yes. Now, don't think so.
The Sphynx will eat you.
I absolutely love Dead Space 3. The story is acceptable, apart from several instances of lead characters gobbling retard juice with moron cheese, but the setting... Man. All Sovereign Colonies stuff is insanely juicy to a lore junkie like me. Especially when you figure out why they had to die...
http://www.ripten.com/2012/10/17/where-we-go-we-need-project-eternity-summaries/
For those who missed the conclusion of the campaign today. A summary of what's been achieved.
Rock on, Obsidian. Rock, the ****, on.
It's an exaggerated comparison. I may have unintentionally misused the expression.
Intended meaning: Fallout 4 by Obsidian would be the best news this year, but since that's not known, Project Eternity occupies the spot for "best news this year OMFG."
To make a project that's entirely their own, without publisher interference? To establish an original IP? To make something awesome on their own terms?
They need a Kickstarter for total creative freedom.
http://www.kickstarter.com/projects/obsidian/project-eternity
I pledge allegiance to the developers of Obsidian Entertainment, and to the quality for which it stands, their games under the Sun, inimitable, with awesome and goodness for all.
Short of Obsidian getting the contract for...
Which is kind of the point. The helicopter crashes form the narrative framework for the game, true, but they aren't the real story. The real story is discovering the background of the Zone, the ultimate fate of Strelok, exploring the nexus of the X-Labs...
Seriously? The system isn't going to collapse, that's a pipe dream. No one has any interest, monetary or otherwise, in collapsing it. Now, removing the crutches that help sustain those that are worse off will only lead to far greater and drastic social stratification (vide America, which is...
It isn't dice roll combat, it's stat-based and had a lot of potential. If it was developed so that there were more possibilities and feedback in combat (such as a failed roll not meaning that you don't hit, but that the enemy blocked the hit and actually seeing it happen, or the option for...